Created
August 13, 2012 15:07
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Main.py revision 3
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import struct | |
print( 8 * struct.calcsize("P")) | |
import pygame | |
from pygame import * | |
from player import Player | |
controls=[False, False, False, False] | |
screen = pygame.display.set_mode((640, 400)) | |
running = 1 | |
player=Player("player.png", [100,150]) | |
while running: | |
player.update() | |
events = pygame.event.get() | |
for event in events: | |
if event.type == pygame.QUIT: | |
running = 0 | |
if event.type == KEYDOWN: | |
if event.key==K_w and player.onGround: | |
player.vspeed=-10 | |
if event.key==K_a: | |
controls[1]=True | |
if event.key==K_d: | |
controls[3]=True | |
if event.type == KEYUP: | |
if event.key==K_a: | |
controls[1]=False | |
if event.key==K_d: | |
controls[3]=False | |
player.move(False, controls[1],False, controls[3]) | |
screen.fill((100, 127, 180)) | |
screen.blit(player.image, player.position) | |
pygame.display.flip() |
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