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This code defines a state machine with four states: InitialState, State1, State2, and State3. Each state has a set of possible transitions based on the input received. The code also defines a set of actions that can be executed based on the input received. The `nextState` function takes an input, executes the appropriate action, and transitions …
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const stateMachine = (inputs) => { | |
let currentState = "InitialState"; | |
const actions = { | |
Action1: () => { | |
// action code for Action1 | |
console.log("Action1 executed"); | |
}, | |
Action2: () => { | |
// action code for Action2 | |
console.log("Action2 executed"); | |
}, | |
Action3: () => { | |
// action code for Action3 | |
console.log("Action3 executed"); | |
}, | |
DefaultAction: () => { | |
// default action code | |
console.log("DefaultAction executed"); | |
}, | |
}; | |
const transitions = { | |
InitialState: { | |
Action1: "State1", | |
Action2: "State2", | |
Action3: "State3", | |
DefaultAction: "InitialState", | |
}, | |
State1: { | |
Action1: "State2", | |
Action2: "State3", | |
Action3: "InitialState", | |
DefaultAction: "State1", | |
}, | |
State2: { | |
Action1: "State3", | |
Action2: "InitialState", | |
Action3: "State1", | |
DefaultAction: "State2", | |
}, | |
State3: { | |
Action1: "InitialState", | |
Action2: "State1", | |
Action3: "State2", | |
DefaultAction: "State3", | |
}, | |
}; | |
const nextState = (input) => { | |
const action = actions[input] || actions["DefaultAction"]; | |
const state = transitions[currentState][input] || transitions[currentState]["DefaultAction"]; | |
action(); | |
currentState = state; | |
}; | |
// initial action | |
actions["DefaultAction"](); | |
// iterate over inputs and transition to next state for each input | |
for (const input in inputs) { | |
if (inputs.hasOwnProperty(input)) { | |
nextState(input); | |
} | |
} | |
}; | |
// Example usage | |
const inputs = { Action1: "", Action2: "", Action3: "" }; | |
stateMachine(inputs); |
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