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mfragger / RightClick_CreatePrefabVariant.cs
Created November 6, 2021 07:25
creating prefab variant with right click in unity
[MenuItem("Assets/Create/Asset Creator/Container", false, 1)]
private static void CreateEnemyVariant()
{
var prefab = Resources.Load<UnityEngine.Object>("Prefabs/Containers/ChestBase");
var prefabPath = AssetDatabase.GetAssetPath(prefab);
//var loadedPrefab = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
TryGetActiveFolderPath(out string path);
var so = typeof(ScriptableObject);
@mfragger
mfragger / .gitattributes
Last active May 8, 2025 15:06
Git LFS attributes
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.bnk filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.clip filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
@mfragger
mfragger / gist:9efd02a6f7cfecb8a02f68b10ee194ee
Last active November 6, 2021 10:54
Git Migrate Rewrite History
git lfs migrate import --everything --include="*.3ds,*.3dm,*.aif,*.aiff,*.blend,*.bmp,*.c4d,*.clip,*.collada,*.dae,*.dxf,*.exr,*.fbx,*.gif,*.hdr,*.iff,*.it,*.jas,*.jpeg,*.jpg,*.lws,*.lxo,*.ma,*.max,*.mb,*.mdp,*.mod,*.mp3,*.mp4,*.obj,*.ogg,*.otf,*.pict,*.ply,*.png,*.psb,*.psd,*.s3m,*.skp,*.stl,*.tga,*.tif,*.tiff,*.ttf,*.wav,*.xm,*.zip,*.ztl"
@mfragger
mfragger / README-Template.md
Created February 25, 2020 15:26 — forked from PurpleBooth/README-Template.md
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites