One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
[MenuItem("Assets/Create/Asset Creator/Container", false, 1)] | |
private static void CreateEnemyVariant() | |
{ | |
var prefab = Resources.Load<UnityEngine.Object>("Prefabs/Containers/ChestBase"); | |
var prefabPath = AssetDatabase.GetAssetPath(prefab); | |
//var loadedPrefab = PrefabUtility.InstantiatePrefab(prefab) as GameObject; | |
TryGetActiveFolderPath(out string path); | |
var so = typeof(ScriptableObject); |
*.3dm filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.aif filter=lfs diff=lfs merge=lfs -text | |
*.aiff filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text | |
*.bmp filter=lfs diff=lfs merge=lfs -text | |
*.bnk filter=lfs diff=lfs merge=lfs -text | |
*.c4d filter=lfs diff=lfs merge=lfs -text | |
*.clip filter=lfs diff=lfs merge=lfs -text | |
*.collada filter=lfs diff=lfs merge=lfs -text |
git lfs migrate import --everything --include="*.3ds,*.3dm,*.aif,*.aiff,*.blend,*.bmp,*.c4d,*.clip,*.collada,*.dae,*.dxf,*.exr,*.fbx,*.gif,*.hdr,*.iff,*.it,*.jas,*.jpeg,*.jpg,*.lws,*.lxo,*.ma,*.max,*.mb,*.mdp,*.mod,*.mp3,*.mp4,*.obj,*.ogg,*.otf,*.pict,*.ply,*.png,*.psb,*.psd,*.s3m,*.skp,*.stl,*.tga,*.tif,*.tiff,*.ttf,*.wav,*.xm,*.zip,*.ztl" |