Name | Type | Size in bytes | Description |
---|---|---|---|
magic | string | 4 | Magic sum of the file(always QBCL) |
programVersion | uint | 4 | Version of Qubicle that wrote this file (major, minor, release, build) |
fileVersion | uint | 4 | Version of the file format(currently 2.0) |
*excerpt from slab6.txt in the SLAB6 download found at http://advsys.net/ken/download.htm#slab6 *
Both SLABSPRI&SLAB6(D) support a simpler, uncompressed voxel format using the VOX file extension. Here's some C pseudocode that describes the format:
long xsiz, ysiz, zsiz; //Variable declarations
char voxel[xsiz][ysiz][zsiz];
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# | |
# CMake build system for Dear ImGui | |
# ================================= | |
# | |
# Build instructions: | |
# 1. Install latest CMake | |
# * Windows: https://cmake.org/download/ (Tick checkbox to place cmake in system PATH) | |
# * Linux: from your favorite package manager | |
# * MacOS: brew install cmake | |
# 2. Open command prompt in directory containing "imgui" and "imgui_dev" folders |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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/* | |
* I add this to html files generated with pandoc. | |
*/ | |
html { | |
font-size: 100%; | |
overflow-y: scroll; | |
-webkit-text-size-adjust: 100%; | |
-ms-text-size-adjust: 100%; | |
} |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |