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mgrube / ThreatModel.Md
Created August 14, 2018 19:27
Threat Model

Phage is designed to allow individuals and groups to privately communicate and conduct transactions in a resilient and anonymous way.

Though Phage is designed to maintain anonymity and privacy, there are certain attacks it cannot defend against.

What Phage Should Defend Against

Phage is designed to prevent Eavesdropping, Network Traffic Attribution and DoS attacks on the marketplace.

This means that Phage aims to provide forward-secret messaging and file transfer while maintaining the anonymity of the poster and allowing group collaborating and discussion.

Phage is designed to allow individuals and groups to privately communicate and conduct transactions in a resilient and anonymous way.
Though Phage is designed to maintain anonymity and privacy, there are certain attacks it cannot defend against.
## What Phage Should Defend Against
Phage is designed to prevent Eavesdropping, Network Traffic Attribution and DoS attacks on the marketplace.
This means that Phage aims to provide forward-secret messaging and file transfer while maintaining the anonymity of the poster and allowing group collaborating and discussion.
艾莉太棒了,迈克爱她。
<dependencies>
<dependency>
<groupId>org.nd4j</groupId>
<artifactId>nd4j-jblas</artifactId>
<version>0.0.3.5.5.3</version>
</dependency>
<dependency>
<groupId>org.nd4j</groupId>
<artifactId>nd4j-jcublas-6.5</artifactId>
<version>0.0.3.5.5.3</version>
# The Dynamics of a Zombie Apocalypse
# Zombies vs Humans Agent Based Simulation
# This simulation is a simple repeated matching simulation in which each agent is matched with a random different agent.
# I believe this is an appropriate way of modelling a human zombie exchange as portrayed in the movies. Generally speaking, each encounter can be thought of as a probabilistic draw in which either the human becomes zombified or the zombie is permanently killed.
# Agents all start out as humans (except a random percent which are initially zombified). Each human is defined on a scale of 0 to 90 percentile with increments of 10 which reflect the chance of that human vanquishing a zombie that the human encountered or being in turn vanquished.
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