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A CLI sine sweep in Swift
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//------------------------------------------------------------------------------ | |
import AVFoundation | |
//------------------------------------------------------------------------------ | |
var secondsOfAudio:Float = 0.5; // or var secondsOfAudio:Float = Float(CommandLine.arguments[1])!; | |
//------------------------------------------------------------------------------ | |
var ae:AVAudioEngine? = AVAudioEngine() | |
var player:AVAudioPlayerNode? = AVAudioPlayerNode() | |
var mixer:AVAudioMixerNode? = ae?.mainMixerNode; | |
//------------------------------------------------------------------------------ | |
let sr:Float = Float((mixer?.outputFormat(forBus: 0).sampleRate)!) | |
let samplesOfAudio = UInt32 (secondsOfAudio * sr) | |
let n_channels = mixer?.outputFormat(forBus: 0).channelCount | |
var buffer:AVAudioPCMBuffer? = AVAudioPCMBuffer(pcmFormat: (player?.outputFormat(forBus: 0))!, frameCapacity: samplesOfAudio) | |
buffer?.frameLength = samplesOfAudio | |
//------------------------------------------------------------------------------ | |
func convertToRange(number: Float, min: Float, max:Float) -> Float { | |
return (number - min) / (max - min) | |
} | |
//------------------------------------------------------------------------------ | |
// generate sine wave | |
for i in stride(from:0, to: Int((buffer?.frameLength)!), by: Int(n_channels!)) | |
{ | |
for n in 0..<n_channels! | |
{ | |
let scale = convertToRange(number: Float(i), | |
min: 0, | |
max: Float((buffer?.frameLength)!/2)); | |
let freq = ((Float(n+1) * scale) + 1) * 441.0 | |
let val = sinf(freq*Float(i)*2*Float(Double.pi)/sr) | |
buffer?.floatChannelData![Int(n)][i] = val * 0.5 | |
} | |
} | |
//------------------------------------------------------------------------------ | |
// setup audio engine | |
ae?.attach(player!) | |
ae?.connect(player!, to: mixer!, format: player?.outputFormat(forBus: 0)) | |
do{ | |
try ae?.start() | |
} catch { | |
} | |
//------------------------------------------------------------------------------ | |
// play player and buffer | |
player?.play() | |
player?.scheduleBuffer(buffer!, at: nil, options: .interrupts, completionHandler: { | |
player = nil | |
}) | |
while(player != nil){} | |
//------------------------------------------------------------------------------ |
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