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@mhebrard
mhebrard / README.md
Last active Jan 12, 2018
iCLiKVAL 3D graph
View README.md

iCLiKVAL three-Dimensions graph

This representation shows the content of iCLiKVAL database in a Force layout 3D.

Notes:

  • The keyword use for search will be represented as a octahedron
  • Each media will be represented as a cube, its color refers to its type (see legend).
  • Each key will be represented as a cone.
  • Each value will be represented as a sphere.
  • Each annotation will be represented as a cylinder.
@mhebrard
mhebrard / README.md
Last active Jan 24, 2018
iCLiKVAL simple graph
View README.md

iCLiKVAL links

This representation shows the content of iCLiKVAL database in a Force layout.

Notes:

  • The keyword use for search will be represented as a diamond
  • Each media will be represented as a square, its color refers to its type (see legend).
  • Each key will be represented as a triangle.
  • Each value will be represented as a circle.
  • Each annotation will be represented as a oval.
  • The size of each node is proportional (log scale) to the number of annotations of this node.
@mhebrard
mhebrard / README.md
Last active May 26, 2017
Qiime Convertor
View README.md

Script to convert qiime OTU assignment TXT file to JSON format.

##Input See otu_qiime_L6.txt file. the file should have 2 lines of header, and the sample name in the second line as the example. OTUs should be specify in order in the first column. (you can omit the last level for all lines, but you need to fill all gaps)

// valid
kingdom;phylum;class;order;family;genus
@mhebrard
mhebrard / README.md
Last active Sep 4, 2017
iCLiKVAL Content Overview
View README.md

This representation shows the content of iCLiKVAL database in a pack layout.

Menu By mouse over the menu (top left) various options appears. The chart will be updated immediately at each modifications.

Count: Media, Group by: Media Type Display the number of media present in the database. and the number of media of each type (see legend).

Count: Annotations, Group by: Media Type

@mhebrard
mhebrard / DragObject.cs
Created Dec 7, 2016
Unity - Move the camera
View DragObject.cs
using UnityEngine;
using System.Collections;
using VRStandardAssets.Utils;
namespace VR.ick
{
// On click event on the Interactive Item
// The Source Item move to the Target
// using MoveToward function
public class DragObject : MonoBehaviour
@mhebrard
mhebrard / README.md
Last active Jun 14, 2016
Pokemon Violin
View README.md

This representation shows The initial stats of pokemons.

Chart

Violin plot :

  • the box plot represent the quantiles of the distribution (5%,25%,50%,75%,95%)
  • the dot represent the median
  • the violin body represent a kernel density estimation (probability function for the value)
@mhebrard
mhebrard / README.md
Last active Aug 29, 2015
Pokemon Treemap
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This representation shows the number of pokemons classified by type.

###Functions Color notice one type and rectangle are labeled with the other type of the pokemon. The area of a rectangle is proportional to the number of the pokemons of these two types.

###Technics Data are store in a database provide by Pokeapi and request through REST API.
The view use D3.js library and treemap layout.

This is my first try with this two technologies (API and treemap). So I just apply the examples...

@mhebrard
mhebrard / README.md
Last active Apr 8, 2016
Spirit Stones (spreadsheet source)
View README.md

This graph shows all the cards from the game Spirit Stones. Cards are linked according to their "evolution path".

[Edit] Cards are grouped by class, and stratified by number of star.

###Functions Color of circles refers to class: red = Warrior, purple = Mage, green = Archer, yellow = Thief.

When you click on a circle:

  • Cards needed to create the current one (ascendants) were emphasized and links are dashed.
View index.html
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<p> HELLO WORLD </p>
</body>
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