Last active
October 11, 2019 11:13
-
-
Save mhermans/e619e13fa4f127b5e422c1329e52a43f to your computer and use it in GitHub Desktop.
generate R rayrender scene with HIVA logo
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
devtools::install_github('tylermorganwall/rayrender') | |
library(rayrender) | |
# generate rayrender scene with HIVA logo | |
generate_ground(depth=-1000, spheresize = 100000000, material = diffuse(color="#529fd3")) %>% | |
# H | |
add_object(cube(x = 0, y = 0, z = -600, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(0, 0, 0), | |
material = diffuse())) %>% | |
add_object(cube(x = 0, y = -0, z = -400, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(0, 0, 0), | |
material = diffuse())) %>% | |
add_object(cube(x = 0, y = -0, z = -500, | |
xwidth = 50, ywidth = 200, zwidth = 50, angle = c(90, 0, 0), | |
material = diffuse())) %>% | |
# I | |
add_object(cube(x = 0, y = 150, z = -275, | |
xwidth = 100, ywidth = 100, zwidth = 100, angle = c(0, 0, 0), | |
material = dielectric())) %>% | |
add_object(cube(x = 0, y = 0, z = -275, | |
xwidth = 100, ywidth = 100, zwidth = 100, angle = c(0, 0, 0), | |
material = dielectric(color = '#f7941e'))) %>% | |
add_object(cube(x = 0, y = -150, z = -275, | |
xwidth = 100, ywidth = 100, zwidth = 100, angle = c(0, 0, 0), | |
material = dielectric(color = '#bcd85f'))) %>% | |
# V | |
add_object(cube(x = 0, y = 0, z = 0, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(-15, 0, 0), | |
material = diffuse())) %>% | |
add_object(cube(x = 0, y = -0, z = -100, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(15, 0, 0), | |
material = diffuse())) %>% | |
# A | |
add_object(cube(x = 0, y = 0, z = 250, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(-15, 180, 0), | |
material = diffuse(color = "white"))) %>% | |
add_object(cube(x = 0, y = -0, z = 150, | |
xwidth = 50, ywidth = 400, zwidth = 50, angle = c(15, 180, 0), | |
material = diffuse())) %>% | |
add_object(cube(x = 0, y = -50, z = 200, | |
xwidth = 50, ywidth = 100, zwidth = 50, angle = c(90, 0, 0), | |
material = diffuse(fog = FALSE))) %>% | |
add_object(disk(x = 200, y = -200, z = -150, radius = 550, material = dielectric(color = "#003f7d"))) %>% | |
render_scene(lookfrom = c(-1000, 500, -800), lookat = c(0, 0, -250), fov = 40, | |
samples = 10000, parallel = TRUE, filename = 'rayrender_hiva.png') |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment