Created
January 4, 2016 20:58
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Bag Labs Post - 3D Runner - Obstacles
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public float speed = 0.1f; | |
public bool running = true; | |
private void updateCubePosition(float min, float max, float startZ, string id) | |
{ | |
GameObject cube1 = GameObject.FindGameObjectWithTag (id); | |
Vector3 currentPosition = cube1.transform.position; | |
//Reset the cube's position once it has passed the player | |
if (cube1.transform.position.z >= 1) | |
{ | |
currentPosition.z = startZ; | |
float randomX = Random.Range (min, max); | |
currentPosition.x = randomX; | |
//Increase the speed of the cube on the next run | |
if (id == "Cube1") | |
{ | |
if (speed <= 0.4) | |
{ | |
speed += 0.05f; | |
} | |
} | |
} | |
currentPosition.z = currentPosition.z + speed; | |
cube1.transform.position = currentPosition; | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
if (running == true) | |
{ | |
updateCubePosition (-4.0f, 0f, -22, "Cube1"); | |
} | |
} |
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