Created
January 30, 2013 15:47
-
-
Save miaout17/4674155 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <vector> | |
#include <list> | |
#include <map> | |
#include <set> | |
#include <deque> | |
#include <stack> | |
#include <bitset> | |
#include <algorithm> | |
#include <functional> | |
#include <numeric> | |
#include <utility> | |
#include <sstream> | |
#include <iostream> | |
#include <iomanip> | |
#include <cstdio> | |
#include <cmath> | |
#include <cstdlib> | |
#include <ctime> | |
#include <cassert> | |
using namespace std; | |
typedef long long int int64; | |
typedef vector<int> VI; | |
#define REP(i,a,b) for (int i=int(a); i<int(b); ++i) | |
class StringGame { | |
public: | |
vector <int> getWinningStrings(vector <string>); | |
}; | |
vector <string> S; | |
int N; | |
int cnt[50][26]; | |
bool enemy[50]; | |
bool solve(int s) { | |
REP(i, 0, N) { | |
enemy[i] = (i!=s); | |
} | |
REP(counter, 0, 26) { | |
bool failed = true; | |
REP(c, 0, 26) { | |
bool cok = true; | |
REP(i, 0, N) { | |
if (!enemy[i]) continue; | |
if (cnt[i][c]>cnt[s][c]) { | |
cok = false; | |
break; | |
} | |
} | |
if (cok) { | |
failed = false; | |
REP(i, 0, N) { | |
if (cnt[s][c]>cnt[i][c]) { | |
enemy[i] = false; | |
} | |
} | |
} | |
} | |
if (failed) | |
return false; | |
bool remaining = false; | |
REP(i, 0, N) | |
if (enemy[i]) | |
remaining = true; | |
if (!remaining) | |
return true; | |
} | |
return false; | |
} | |
vector <int> StringGame::getWinningStrings(vector <string> _S) { | |
S=_S; | |
N = S.size(); | |
REP(i, 0, N) REP(j, 0, 26) cnt[i][j] = 0; | |
REP(i, 0, N) { | |
string& s = S[i]; | |
REP(j, 0, s.size()) { | |
int c = s[j] - 'a'; | |
cnt[i][c]++; | |
} | |
} | |
VI ans; | |
REP(i, 0, N) { | |
if (solve(i)) { | |
ans.push_back(i); | |
} | |
} | |
return ans; | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment