Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.
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# Computes the 32-bit IEEE float bit pattern for x/16320 (where x is given as an integer), | |
# with rounding slightly off from proper RN, matching observed behavior of AMD BC4_UNORM | |
# decoder HW | |
def hw_14bit_to_floatu_v2(x, trace=False): | |
if x <= 0: | |
return 0 | |
elif x >= 255 * 64: | |
return 0x3f800000 | |
else: | |
# 16320 = 255*64 |
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# Copyright 2020 Jannis Harder | |
# | |
# Permission to use, copy, modify, and/or distribute this software for any | |
# purpose with or without fee is hereby granted. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | |
# REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY | |
# AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | |
# INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | |
# LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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// | |
// Author: Jonathan Blow | |
// Version: 1 | |
// Date: 31 August, 2018 | |
// | |
// This code is released under the MIT license, which you can find at | |
// | |
// https://opensource.org/licenses/MIT | |
// | |
// |
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#!/usr/bin/env bash | |
# Uninstalls the Unity Editor on Ubuntu. | |
# | |
# Tested for Unity 2017.30f1 downloaded from https://beta.unity3d.com/download/3c89f8d277f5/public_download.html | |
# and Ubuntu 17.10, but it should work with other version too. | |
# | |
# Unity is expected to be installed in your home folder, otherwise | |
# change the first remove command to your installation path. | |
# | |
# Execute this program as root, e.g. "sudo sh UninstallUnity.sh" |
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package main | |
import ( | |
"context" | |
"flag" | |
"fmt" | |
"io" | |
"net" | |
"net/http" | |
"os" |
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[Unit] | |
Description=Disable GPE6F interrupts | |
[Service] | |
Type=oneshot | |
ExecStart=/bin/bash -c "echo disable > /sys/firmware/acpi/interrupts/gpe6F" | |
[Install] | |
WantedBy=multi-user.target |
A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.
This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:
http://www.flibitijibibo.com/magfest2016/
https://www.youtube.com/watch?v=B83CWUh0Log
I would recommend looking at that first! After that, read on...
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# Installs golang on Windows. | |
# | |
# # Run script: | |
# .\install-go.ps1 -version 1.5.3 | |
# | |
# # Download and run script: | |
# $env:GOVERSION = '1.5.3' | |
# iex ((new-object net.webclient).DownloadString('SCRIPT_URL_HERE')) | |
Param( | |
[String]$version, |
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