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Created April 20, 2015 08:03
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Building C++ Code with SFML, Top-level Program Implementation for Wave 1.
/*Copyright 2015 Michael Gautier, Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Software distributed under the License is distributed on an "AS IS" BASIS,
NO WARRANTIES OR CONDITIONS OF ANY KIND, explicit or implicit.
See the License for details on permissions and limitations.*/
/*
Discussed in a WordPress Post: Exploring SFML Graphics in C++
https://gautiertalkstechnology.wordpress.com/2014/08/16/exploring-sfml-graphics-in-c-refactoring-wave-1/
Full, version 1 tree:
https://github.com/michaelgautier/codeexpo/tree/master/building_cpp_with_sfml_wave_01
*/
#include "program.h"
#include "visualcommon.h"
#include "windowcommonimpl.h"
using namespace Gautier::SFMLApp;
void Program::Execute()
{
WindowCommonImpl WindowTools;
SFMLVideoMode ProgramWindowVideoMode;
const AreaSize WindowAreaSize(800, 600);
ProgramWindowVideoMode = WindowTools.CreateCoreInterationVisualMode(ProgramWindowVideoMode, WindowAreaSize);
SFMLWindow ProgramWindow(ProgramWindowVideoMode, "Program Window");
_WindowEventController.CollectNextEvent(ProgramWindow);
bool EventCollectionIsActive = _WindowEventController.GetEventCollectionIsActive();
while(EventCollectionIsActive)
{
_WindowEventController.CollectNextEvent(ProgramWindow);
WindowEventModel EventModel = _WindowEventController.GetEventModel();
WindowTools.ProcessEvent(EventModel, ProgramWindow);
EventCollectionIsActive = _WindowEventController.GetEventCollectionIsActive();
if(EventCollectionIsActive)
{
Draw(ProgramWindow);
}
else
{
break;
}
}
}
void Program::Draw(SFMLWindow& programWindow)
{
programWindow.clear();
//programWindow.draw();
programWindow.display();
}
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