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Building C++ Code with SFML, Range Quad Header.
/*Copyright 2015 Michael Gautier, Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Software distributed under the License is distributed on an "AS IS" BASIS,
NO WARRANTIES OR CONDITIONS OF ANY KIND, explicit or implicit.
See the License for details on permissions and limitations.*/
/*
Discussed in a WordPress Post: Exploring SFML Graphics in C++
https://gautiertalkstechnology.wordpress.com/2014/08/16/exploring-sfml-graphics-in-c-refactoring-wave-1/
Full, version 1 tree:
https://github.com/michaelgautier/codeexpo/tree/master/building_cpp_with_sfml_wave_01
*/
#ifndef RANGEQUAD_H
#define RANGEQUAD_H
namespace Gautier
{
namespace SFMLApp
{
template<typename N>
class RangeQuad;
/*
Integer
*/
template<>
class RangeQuad<short>
{
public:
using NumberType = short;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1;
NumberType N2;
NumberType N3;
NumberType N4;
};
template<>
class RangeQuad<int>
{
public:
using NumberType = int;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<unsigned int>
{
public:
using NumberType = unsigned int;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<long>
{
public:
using NumberType = long;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<long long>
{
public:
using NumberType = long long;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<unsigned long>
{
public:
using NumberType = unsigned long;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<unsigned long long>
{
public:
using NumberType = unsigned long long;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
/*
Floating Point
*/
template<>
class RangeQuad<float>
{
public:
using NumberType = float;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<double>
{
public:
using NumberType = double;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
template<>
class RangeQuad<long double>
{
public:
using NumberType = long double;
RangeQuad() = default;
RangeQuad(const RangeQuad&) = default;
RangeQuad(RangeQuad&&) = default;
RangeQuad& operator=(const RangeQuad&) = default;
RangeQuad& operator=(RangeQuad&&) = default;
~RangeQuad() = default;
RangeQuad(const NumberType n1, const NumberType n2, const NumberType n3, const NumberType n4) :
N1 {n1}, N2 {n2}, N3 {n3}, N4 {n4} {};
NumberType N1 {0};
NumberType N2 {0};
NumberType N3 {0};
NumberType N4 {0};
};
}
}
#endif // QUADVALUES4_H
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