Created
January 20, 2009 23:49
-
-
Save michaelmelanson/49750 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# I was learning about Hebbian learning and figured, why not make an artifical neural network | |
# based on it? Actually, I should have been preparing a presentation on synaptic plasticity, and | |
# this seemed more interesting. At any rate, here it is. | |
# | |
# It doesn't work because of the limitations of Hebb's model, namely that | |
# at some point the network "discovers" something that sort of works, and from then on it feeds | |
# back on itself until the synaptic weights enter a positive feedback loop and cascade to | |
# infinity. | |
# | |
# I hereby release the code below into the public domain. | |
# | |
import scipy | |
import math | |
import pygame | |
from pygame.locals import * | |
NEURONS = 100 | |
RATE_MIXING_FACTOR = 0.0001 | |
ACTIVATION_FACTOR = 1.0 | |
MAX_RATE = 0.01 | |
INPUTS = { | |
'player_x': 10, | |
'player_y': 20, | |
'computer_x': 30, | |
'computer_y': 40 | |
} | |
OUTPUTS = { | |
'computer_x': 50, | |
'computer_y': 60 | |
} | |
weights = scipy.random.normal(loc=0.0, scale=0.01, size=(NEURONS, NEURONS)) | |
activation = scipy.zeros(NEURONS) | |
running = True | |
player_x = 50 | |
player_y = 100 | |
computer_x = 150.0 | |
computer_y = 100.0 | |
learning_rate = 0.1 | |
def sigmoid(x): return 1.0 / (1.0 + math.exp(-x)) | |
def calc_distance(): | |
global computer_x, computer_y | |
global player_x, player_y | |
return math.sqrt(math.pow(computer_x - float(player_x), 2) + | |
math.pow(computer_y - float(player_y), 2)) | |
distance = calc_distance() | |
def update_player(): | |
global player_x, player_y | |
keys = pygame.key.get_pressed() | |
if keys[K_UP]: player_y -= 1 | |
if keys[K_DOWN]: player_y += 1 | |
if keys[K_LEFT]: player_x -= 1 | |
if keys[K_RIGHT]: player_x += 1 | |
def solve_network(): | |
global activation | |
global weights | |
new_activation = activation | |
for i in xrange(NEURONS): | |
for j in xrange(NEURONS): | |
if i != j: | |
new_activation[i] += activation[j] * weights[i,j] | |
# This is a hack to constrain activation | |
activation = new_activation / scipy.mean(new_activation) | |
def train_network(): | |
global weights | |
# Add some noise to the weights | |
weights += scipy.random.normal(loc=0.0, scale=0.01, size=(NEURONS,NEURONS)) | |
for i in xrange(NEURONS): | |
for j in xrange(NEURONS): | |
if i != j: | |
weights[i,j] += learning_rate * activation[i] * activation[j] | |
def update_computer(): | |
global activation | |
global player_x, player_y | |
global computer_x, computer_y | |
global learning_rate | |
global distance | |
def mix(n, x): | |
activation[n] = ((sigmoid(x) * ACTIVATION_FACTOR) + | |
(activation[n] * (1.0 - ACTIVATION_FACTOR))) | |
mix(INPUTS['player_x'], float(player_x)) | |
mix(INPUTS['player_y'], float(player_y)) | |
mix(INPUTS['computer_x'], computer_x) | |
mix(INPUTS['computer_y'], computer_y) | |
solve_network() | |
w = 1.0 / (abs(activation[OUTPUTS['computer_x']]) + | |
abs(activation[OUTPUTS['computer_y']])) | |
dx = w * activation[OUTPUTS['computer_x']] | |
dy = w * activation[OUTPUTS['computer_y']] | |
computer_x += dx | |
computer_y += dy | |
old_distance = distance | |
distance = calc_distance() | |
if distance < old_distance: | |
f = 0.01 | |
else: | |
f = -0.01 | |
learning_rate = (learning_rate * 0.5) + (f * 0.5) | |
train_network() | |
global learning_rate, weights | |
global player_x, player_y | |
global computer_x, computer_y | |
print '--------------------------------------------------------' | |
print 'player:', (player_x, player_y) | |
print 'computer:', (computer_x, computer_y) | |
print 'learning rate:', learning_rate | |
#print 'rate delta:', delta | |
print 'deltas:', (dx,dy) | |
print activation | |
print weights | |
def update_game(): | |
update_player() | |
update_computer() | |
if __name__ == '__main__': | |
pygame.init() | |
pygame.display.init() | |
surface = pygame.display.set_mode((300,200), DOUBLEBUF) | |
while running: | |
pygame.event.pump() | |
update_game() | |
surface.fill((255,255,255)) | |
pygame.draw.circle(surface, (255,0,0), (int(computer_x), int(computer_y)), 5) | |
pygame.draw.circle(surface, (0,0,255), (player_x, player_y), 5) | |
pygame.display.flip() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment