VSCode allows to development of CMake applications and gives a full debugging experience.
Please follow the installation guide using the Debian package:
Visual Studio Code - Code Editing. Redefined
sudo apt-get install lldb
Please install the following extension from its market place.
- C/C++ for Visual Studio Code
- CMake For VisualStudio Code
- CMake Tools
- CodeLLDB
Open the folder (File, Open Folder …) and navigate to the root directory of the O3DE project.
Alternatively, cd
to project root and execute code
there:
michal@michal-AORUS-15P-XD:~$ cd ~/github/o3de-physics-test-scene/
michal@michal-AORUS-15P-XD:~/github/o3de-physics-test-scene$ code .
Next choose ‘Yes, I trust authors’, and create directory called .vscode
in the project root:
michal@michal-AORUS-15P-XD:~/github/o3de-physics-test-scene$ mkdir -p .vscode
michal@michal-AORUS-15P-XD:~/github/o3de-physics-test-scene$ touch .vscode/settings.json
michal@michal-AORUS-15P-XD:~/github/o3de-physics-test-scene$ touch .vscode/launch.json
Sample configurations :
settings.json
{
"cmake.buildDirectory": "${workspaceFolder}/build/",
"cmake.parallelJobs": 14,
"cmake.defaultVariants": {
"buildType": {
"default": "profile",
"description": "The build type.",
"choices": {
"profile": {
"short": "Profile",
"long": "Optimize for debug and run.",
"buildType": "profile"
}
}
}
},
"python.linting.enabled": false
}
launch.json
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug Editor",
"program": "${workspaceRoot}/build/bin/profile/Editor",
"args": [],
"cwd": "${workspaceFolder}"
}
]
}
The former is a project setting with a profile for CMake, latter is debug/launch configuration.
Next, click cmake
in the bottom :
and select “Profile” variant in the menu:
With that being done, the CMake should configure build space in
build
directory:
michal@michal-AORUS-15P-XD:~/github/o3de-physics-test-scene$ ls build
Azcg BenchmarkResults bin build.ninja cmake CMakeCache.txt CMakeFiles cmake_install.cmake compile_commands.json _CPack CPackComponents.cmake CPackConfig.cmake CPackSourceConfig.cmake CTestTestfile.cmake DartConfiguration.tcl _deps External lib o3de packages runtime_dependencies Testing unit_test_modules.json
Next, build the project by clicking Build
in the bottom bar.
Note, that without DLY_STRIP_DEBUG_SYMBOLS
the build will be huge ~120 GB. Make some room!
With the build finished, choose Run And Debug
and Choose Debug Editor