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@micuat
Created March 30, 2022 14:26
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s = new WebSocket('wss://192.168.0.129/piezo');
var dd=0
s.onmessage=msg=>{
let d = msg.data.split(",").map(e=>e*1)
dd = Math.max(...d)/4096
}
d=0
update=()=>d=d*.9+dd*.1
shape().scale(()=>d*10+0.001).out()
#include <sstream>
const int analogInPin = A0; // Analog input pin that the potentiometer is attached to
int sensorValue = 0; // value read from the pot
int sensorCount = 0;
int sensorPack = 1;
// TODO: Configure your WiFi here
#define WIFI_SSID "aaa"
#define WIFI_PSK "aaa"
// Max clients to be connected to the chat
#define MAX_CLIENTS 4
// Include certificate data (see note above)
#include "cert.h"
#include "private_key.h"
// We will use wifi
#include <WiFi.h>
// Includes for the server
#include <HTTPSServer.hpp>
#include <SSLCert.hpp>
#include <HTTPRequest.hpp>
#include <HTTPResponse.hpp>
#include <WebsocketHandler.hpp>
// The HTTPS Server comes in a separate namespace. For easier use, include it here.
using namespace httpsserver;
// Create an SSL certificate object from the files included above ...
SSLCert cert = SSLCert(
example_crt_DER, example_crt_DER_len,
example_key_DER, example_key_DER_len
);
// ... and create a server based on this certificate.
// The constructor has some optional parameters like the TCP port that should be used
// and the max client count. For simplicity, we use a fixed amount of clients that is bound
// to the max client count.
HTTPSServer secureServer = HTTPSServer(&cert, 443, MAX_CLIENTS);
// Declare some handler functions for the various URLs on the server
// The signature is always the same for those functions. They get two parameters,
// which are pointers to the request data (read request body, headers, ...) and
// to the response data (write response, set status code, ...)
void handleRoot(HTTPRequest * req, HTTPResponse * res);
void handle404(HTTPRequest * req, HTTPResponse * res);
// As websockets are more complex, they need a custom class that is derived from WebsocketHandler
class ChatHandler : public WebsocketHandler {
public:
// This method is called by the webserver to instantiate a new handler for each
// client that connects to the websocket endpoint
static WebsocketHandler* create();
// This method is called when a message arrives
void onMessage(WebsocketInputStreambuf * input);
// Handler function on connection close
void onClose();
};
// Simple array to store the active clients:
ChatHandler* activeClients[MAX_CLIENTS];
void setup() {
// Initialize the slots
for(int i = 0; i < MAX_CLIENTS; i++) activeClients[i] = nullptr;
// For logging
Serial.begin(115200);
// Connect to WiFi
Serial.println("Setting up WiFi");
WiFi.begin(WIFI_SSID, WIFI_PSK);
while (WiFi.status() != WL_CONNECTED) {
Serial.print(".");
delay(500);
}
Serial.print("Connected. IP=");
Serial.println(WiFi.localIP());
// For every resource available on the server, we need to create a ResourceNode
// The ResourceNode links URL and HTTP method to a handler function
ResourceNode * nodeRoot = new ResourceNode("/", "GET", &handleRoot);
ResourceNode * node404 = new ResourceNode("", "GET", &handle404);
// Add the root node to the server
secureServer.registerNode(nodeRoot);
// The websocket handler can be linked to the server by using a WebsocketNode:
// (Note that the standard defines GET as the only allowed method here,
// so you do not need to pass it explicitly)
WebsocketNode * chatNode = new WebsocketNode("/piezo", &ChatHandler::create);
// Adding the node to the server works in the same way as for all other nodes
secureServer.registerNode(chatNode);
// Finally, add the 404 not found node to the server.
// The path is ignored for the default node.
secureServer.setDefaultNode(node404);
Serial.println("Starting server...");
secureServer.start();
if (secureServer.isRunning()) {
Serial.print("Server ready. Open the following URL in multiple browser windows to start chatting: https://");
Serial.println(WiFi.localIP());
}
}
std::ostringstream ss;
void loop() {
// This call will let the server do its work
secureServer.loop();
sensorValue = analogRead(analogInPin);
//Serial.print("sensor = ");
//Serial.println(sensorValue);
// Get the input message
std::string msg;
ss << sensorValue;
sensorCount++;
if (sensorCount >= sensorPack) {
sensorCount = 0;
msg = ss.str();
ss.str("");
ss.clear();
// Send it back to every client
for(int i = 0; i < MAX_CLIENTS; i++) {
if (activeClients[i] != nullptr) {
activeClients[i]->send(msg, WebsocketHandler::SEND_TYPE_TEXT);
}
}
}
else {
ss << ",";
}
delay(1);
}
void handle404(HTTPRequest * req, HTTPResponse * res) {
// Discard request body, if we received any
// We do this, as this is the default node and may also server POST/PUT requests
req->discardRequestBody();
// Set the response status
res->setStatusCode(404);
res->setStatusText("Not Found");
// Set content type of the response
res->setHeader("Content-Type", "text/html");
// Write a tiny HTTP page
res->println("<!DOCTYPE html>");
res->println("<html>");
res->println("<head><title>Not Found</title></head>");
res->println("<body><h1>404 Not Found</h1><p>The requested resource was not found on this server.</p></body>");
res->println("</html>");
}
// In the create function of the handler, we create a new Handler and keep track
// of it using the activeClients array
WebsocketHandler * ChatHandler::create() {
Serial.println("Creating new chat client!");
ChatHandler * handler = new ChatHandler();
for(int i = 0; i < MAX_CLIENTS; i++) {
if (activeClients[i] == nullptr) {
activeClients[i] = handler;
break;
}
}
return handler;
}
// When the websocket is closing, we remove the client from the array
void ChatHandler::onClose() {
for(int i = 0; i < MAX_CLIENTS; i++) {
if (activeClients[i] == this) {
activeClients[i] = nullptr;
}
}
}
// Finally, passing messages around. If we receive something, we send it to all
// other clients
void ChatHandler::onMessage(WebsocketInputStreambuf * inbuf) {
// // Get the input message
// std::ostringstream ss;
// std::string msg;
// ss << inbuf;
// msg = ss.str();
//
// // Send it back to every client
// for(int i = 0; i < MAX_CLIENTS; i++) {
// if (activeClients[i] != nullptr) {
// activeClients[i]->send(msg, SEND_TYPE_TEXT);
// }
// }
}
// The following HTML code will present the chat interface.
void handleRoot(HTTPRequest * req, HTTPResponse * res) {
res->setHeader("Content-Type", "text/html");
res->print(
"<!DOCTYPE HTML>\n"
"<html>\n"
" <head>\n"
" <title>ESP32 Chat</title>\n"
"</head>\n"
"<body>\n"
" <div style=\"width:500px;border:1px solid black;margin:20px auto;display:block\">\n"
" <form onsubmit=\"return false\">\n"
" Your Name: <input type=\"text\" id=\"txtName\" value=\"ESP32 user\">\n"
" <button type=\"submit\" id=\"btnConnect\">Connect</button>\n"
" </form>\n"
" <form onsubmit=\"return false\">\n"
" <div style=\"overflow:scroll;height:400px\" id=\"divOut\">Not connected...</div>\n"
" Your Message: <input type=\"text\" id=\"txtChat\" disabled>\n"
" <button type=\"submit\" id=\"btnSend\" disabled>Send</button>\n"
" </form>\n"
" </div>\n"
" <script type=\"text/javascript\">\n"
" const elem = id => document.getElementById(id);\n"
" const txtName = elem(\"txtName\");\n"
" const txtChat = elem(\"txtChat\");\n"
" const btnConnect = elem(\"btnConnect\");\n"
" const btnSend = elem(\"btnSend\");\n"
" const divOut = elem(\"divOut\");\n"
"\n"
" class Chat {\n"
" constructor() {\n"
" this.connecting = false;\n"
" this.connected = false;\n"
" this.name = \"\";\n"
" this.ws = null;\n"
" }\n"
" connect() {\n"
" if (this.ws === null) {\n"
" this.connecting = true;\n"
" txtName.disabled = true;\n"
" this.name = txtName.value;\n"
" btnConnect.innerHTML = \"Connecting...\";\n"
" this.ws = new WebSocket(\"wss://\" + document.location.host + \"/chat\");\n"
" this.ws.onopen = e => {\n"
" this.connecting = false;\n"
" this.connected = true;\n"
" divOut.innerHTML = \"<p>Connected.</p>\";\n"
" btnConnect.innerHTML = \"Disconnect\";\n"
" txtChat.disabled=false;\n"
" btnSend.disabled=false;\n"
" this.ws.send(this.name + \" joined!\");\n"
" };\n"
" this.ws.onmessage = e => {\n"
" divOut.innerHTML+=\"<p>\"+e.data+\"</p>\";\n"
" divOut.scrollTo(0,divOut.scrollHeight);\n"
" }\n"
" this.ws.onclose = e => {\n"
" this.disconnect();\n"
" }\n"
" }\n"
" }\n"
" disconnect() {\n"
" if (this.ws !== null) {\n"
" this.ws.send(this.name + \" left!\");\n"
" this.ws.close();\n"
" this.ws = null;\n"
" }\n"
" if (this.connected) {\n"
" this.connected = false;\n"
" txtChat.disabled=true;\n"
" btnSend.disabled=true;\n"
" txtName.disabled = false;\n"
" divOut.innerHTML+=\"<p>Disconnected.</p>\";\n"
" btnConnect.innerHTML = \"Connect\";\n"
" }\n"
" }\n"
" sendMessage(msg) {\n"
" if (this.ws !== null) {\n"
" this.ws.send(this.name + \": \" + msg);\n"
" }\n"
" }\n"
" };\n"
" let chat = new Chat();\n"
" btnConnect.onclick = () => {\n"
" if (chat.connected) {\n"
" chat.disconnect();\n"
" } else if (!chat.connected && !chat.connecting) {\n"
" chat.connect();\n"
" }\n"
" }\n"
" btnSend.onclick = () => {\n"
" chat.sendMessage(txtChat.value);\n"
" txtChat.value=\"\";\n"
" txtChat.focus();\n"
" }\n"
" </script>\n"
"</body>\n"
"</html>\n"
);
}
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