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イージングを利用して角度を滑らかに変化させられるかDXRubyを使って実験
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#!ruby -Ku | |
# -*- mode: ruby; coding: utf-8 -*- | |
# Last updated: <2016/03/14 19:43:16 +0900> | |
# | |
# 角度を滑らかに変化させられるかテスト | |
require 'dxruby' | |
# quadratic ease in out | |
# @param t [Number] 時間(0.0 - 1.0) | |
# @param b [Number] 基準値 | |
# @param c [Number] 変化量 | |
# @param d [Number] 1.0 | |
# @return [Number] 結果 | |
def ease_in_out_quad(t, b, c, d) | |
t /= (d / 2.0) | |
return (c / 2.0 * t * t + b) if t < 1.0 | |
t -= 1.0 | |
return -c / 2.0 * (t * ( t -2.0) - 1) + b | |
end | |
def deg2rad(ang) | |
return ang * Math::PI / 180.0 | |
end | |
srand(0) | |
t = 0 | |
v_begin = 0 | |
v_duration = 1.0 | |
v_change = rand(60) - 30 | |
t_spd = rand(0.01..0.05) | |
Window.loop do | |
break if Input.keyPush?(K_ESCAPE) | |
# 現在の角度を取得 | |
ang = ease_in_out_quad(t, v_begin, v_change, v_duration) | |
# 線で描画 | |
cx = Window.width / 2 | |
cy = Window.height / 2 | |
px = 200 * Math.cos(deg2rad(ang)) + cx | |
py = 200 * Math.sin(deg2rad(ang)) + cy | |
Window.drawLine(cx, cy, px, py, C_WHITE) | |
# 時間を進める | |
t += t_spd | |
if t >= 1.0 | |
# 目標値を超えたら変化量を再設定 | |
t = 0 | |
v_begin += v_change | |
v_change = rand(60) - 30 | |
t_spd = rand(0.01..0.05) | |
end | |
end |
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