Created
July 23, 2013 12:07
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Make Chrome scroll smooth with large images that are moving
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function makeChromeSmoothReplaceImage(img, maximumSize){ | |
var canvas = document.createElement('canvas'); | |
var ctx = canvas.getContext('2d'); | |
var newImg = new Image(); | |
newImg.onload = function(){ | |
var width = parseInt(this.width), | |
height = parseInt(this.height); | |
if( width > maximumSize || height > maximumSize ) | |
{ | |
// one = true; | |
canvas.width = this.width; | |
canvas.height = this.height; | |
ctx.drawImage(this, 0, 0); | |
var div = $(document.createElement('div')) | |
.attr('id', $(img).attr('id')) | |
.attr('class', $(img).attr('class')); | |
$(img).replaceWith(div); | |
var rx = Math.ceil(width/maximumSize), | |
ry = Math.ceil(height/maximumSize), | |
tempCanvas = document.createElement('canvas'), | |
tempCtx = null; | |
tempCanvas.width = maximumSize; | |
tempCanvas.height = maximumSize; | |
var s = maximumSize, | |
ox = width % maximumSize, | |
oy = height % maximumSize; | |
for(var x = 1;x<=rx;++x) | |
{ | |
for(var y = 1;y<=ry;++y) | |
{ | |
var newX = x*s-s; | |
var newY = y*s-s; | |
var newWidth = Math.min(width - (x*s-s), s); | |
var newHeight = Math.min(height - (y*s-s), s); | |
tempCanvas = document.createElement('canvas'); | |
tempCanvas.width = newWidth + 2; | |
tempCanvas.height = newHeight + 2; | |
tempCtx = tempCanvas.getContext('2d'); | |
tempCtx.putImageData( | |
ctx.getImageData( | |
newX, | |
newY, | |
newWidth + 2, | |
newHeight + 2 | |
), 0, 0 | |
); | |
tempCanvas.style['-webkit-transform'] = 'translate3d('+[newX,newY,0].join('px,')+'px)'; | |
div.append(tempCanvas); | |
} | |
} | |
} | |
} |
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