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package com.example.composegraphicslayerplayground
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.animateFloatAsState
@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active April 26, 2024 15:48
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@seanKenkeremath
seanKenkeremath / Android Lollipop Widget Tinting Guide
Last active November 17, 2023 12:40
How base colors in Lollipop apply to different UI elements
Unless specified otherwise, all of the below tinting applies to both Lollipop and pre-Lollipop using AppCompat v21. To use the support version of these attributes, remove the android namespace. For instance, "android:colorControlNormal" becomes "colorControlNormal". These attributes will be propagated to their corresponding attributes within the android namespace for devices running Lollipop. Any exceptions to this will be noted by including the "android:" prefix.
All Clickable Views:
-----------
* ripple effect (Lollipop only) -- "colorControlHighlight"
Status Bar:
------------
* background (Lollipop only) - "colorPrimaryDark"
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no