Created
June 5, 2012 16:50
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FP3D - SuperCollider - drawing a cube
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( | |
var width = 500, height = 400, rate = 0.005; | |
var u = UserView(nil, Rect(128, 64, width, height) ); | |
var sides = [ | |
// Front face | |
[[-1.0, -1.0, 1.0], | |
[1.0, -1.0, 1.0], | |
[1.0, 1.0, 1.0], | |
[-1.0, 1.0, 1.0]], | |
// Back face | |
[[-1.0, -1.0, -1.0], | |
[-1.0, 1.0, -1.0], | |
[1.0, 1.0, -1.0], | |
[1.0, -1.0, -1.0]], | |
// Top face | |
[[-1.0, 1.0, -1.0], | |
[-1.0, 1.0, 1.0], | |
[1.0, 1.0, 1.0], | |
[1.0, 1.0, -1.0]], | |
// Bottom face | |
[[-1.0, -1.0, -1.0], | |
[1.0, -1.0, -1.0], | |
[1.0, -1.0, 1.0], | |
[-1.0, -1.0, 1.0]], | |
// Right face | |
[[1.0, -1.0, -1.0], | |
[1.0, 1.0, -1.0], | |
[1.0, 1.0, 1.0], | |
[1.0, -1.0, 1.0]], | |
// Left face | |
[[-1.0, -1.0, -1.0], | |
[-1.0, -1.0, 1.0], | |
[-1.0, 1.0, 1.0], | |
[-1.0, 1.0, -1.0]]]; | |
var poligons = sides.collect{ |vertices| | |
FP3DPoligon( | |
vertices, | |
[ FP3DTransform.mScale(0.5) ], | |
Color(0.0,0.0,0.0), 0.5, 0.5, 0.5, 0.5 | |
); | |
}; | |
var makeScene = { |trans| | |
FP3DScene( poligons, 200, 0.3, 2, | |
perspective: 0.1, | |
transforms: trans, | |
lightColor: Color(0.5,0.0,0.0), | |
lightDir: RealVector[0,1,1] | |
) | |
}; | |
var set3DScene = { |trans| u.setDrawing( makeScene.(trans).drawing(width, height) ) }; | |
var desc = Do( | |
m <- u.mouseMoveEN; | |
m.hold( Tuple4(nil,0,0,0) ).collect{ |t| | |
set3DScene.( [ | |
FP3DTransform.mRotateY( t.at2 / 500 * 2pi ), | |
FP3DTransform.mRotateX( t.at3 / 400 * 2pi ) | |
]) | |
}.reactimate | |
); | |
var n = EventNetwork( desc ); | |
Do( | |
n.actuate; | |
u.setPropIO(\background_, Color.white); | |
u.frontIO; | |
set3DScene.([]) | |
) | |
) |
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