Skip to content

Instantly share code, notes, and snippets.

View mihaeu's full-sized avatar
💭
🏳️‍🌈

Michael Haeuslmann mihaeu

💭
🏳️‍🌈
View GitHub Profile
@frankdejonge
frankdejonge / example.php
Last active May 21, 2017 17:41
Mirco-time precise DateTime(Immutable) instances.
<?php
function mirco_time_precise_date_time_immutable()
{
return DateTimeImmutable::createFromFormat('U.u', sprintf('%.6F', microtime(true)));
}
@mnapoli
mnapoli / .phpstorm.meta.php
Created July 1, 2016 11:36
PHPUnit autocompletion with PhpStorm's latest EAP
<?php
namespace PHPSTORM_META {
$STATIC_METHOD_TYPES = [
\PHPUnit_Framework_TestCase::createMock('') => [
"" == "@|PHPUnit_Framework_MockObject_MockObject",
],
\PHPUnit_Framework_TestCase::getMock('') => [
"" == "@|PHPUnit_Framework_MockObject_MockObject",
],
@m1st0
m1st0 / php_build_ubuntu.sh
Last active November 25, 2023 07:33
Compiling PHP 8 on Ubuntu 22.10 with Various Supported Modules
#!/bin/bash
# PHP 8 Compile #
# Author: Maulik Mistry
# Please share support: https://www.paypal.com/paypalme/m1st0
# References:
# http://www.zimuel.it/install-php-7/
# http://www.hashbangcode.com/blog/compiling-and-installing-php7-ubuntu
# root-talis https://gist.github.com/root-talis/40c4936bf0287237839ccd3fdfdaec28
#
@cletusw
cletusw / git-bisect-run
Last active August 13, 2019 19:00
git bisect run
Quick git tip: Most of you know (and love) git's "bisect" command, but how many have used "git bisect run"? Specify a shell script/command, and git will automatically run it on each bisect step. If it exits with a 0, the commit is marked "good". Anything else, and the commit is marked "bad".
For example, want to find the cause of a failing test?
git bisect start <failing commit> <passing commit>
git bisect run sh -c '(cd app && grunt test)'
Voila! Git will automatically find the first commit in the given range that fails the tests.
http://git-scm.com/docs/git-bisect#_bisect_run
@codemis
codemis / gist:8225337
Last active November 9, 2021 12:13
A Git pre-commit hook for validating code follows PHP's Fig Coding Standard. The script requires PEAR's Code Sniffer library. Change the variables to fit your project code structure. Just drop this file in your .git/hooks/ directory. This script is a modified file created by Soenke Ruempler.
#!/bin/bash
# PHP CodeSniffer pre-commit hook for git
#
# @author Soenke Ruempler <soenke@ruempler.eu>
# @author Sebastian Kaspari <s.kaspari@googlemail.com>
#
# see the README
PHPCS_BIN=/usr/local/bin/phpcs
PHPCS_CODING_STANDARD=PSR2
@wandernauta
wandernauta / sp
Last active July 10, 2024 07:57
sp is a command-line client for Spotify's dbus interface. Play, pause, skip and search tracks from the comfort of your command line.
#!/usr/bin/env bash
#
# This is sp, the command-line Spotify controller. It talks to a running
# instance of the Spotify Linux client over dbus, providing an interface not
# unlike mpc.
#
# Put differently, it allows you to control Spotify without leaving the comfort
# of your command line, and without a custom client or Premium subscription.
#
@WebReflection
WebReflection / writeInGithub.js
Last active January 13, 2021 04:33
a silly script to write in your github timeline
/**
* so here the thing ... you go in your github page
* as example I go here: https://github.com/WebReflection
* you open your console
* you copy and paste this shit
* then you write and execute in the console
* write("Hi There!");
* NOTE: Pixel Font from a 2006 project of mine :-) http://devpro.it/pixelfont/
*/
function write(text, color, start) {
@jamiely
jamiely / offline_map.md
Created September 1, 2012 19:17
Generating offline maps for iOS applications

Intro

Recently, I had to implement an offline mapping solution for an iOS application. Here's a walkthrough of how to do it.

Summary

I generated a tile database using TileMill. I used the Route-Me iOS library which provides a map view that supports offline tile sources.

TileMill

@chadhutchins
chadhutchins / gist:1440602
Created December 6, 2011 23:36
Tarjan's strongly connected components algorithm in Javascript - followed pseudocode from http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm
window.onload = function() {
var v0 = new Vertex("0");
var v1 = new Vertex("1");
var v2 = new Vertex("2");
var v3 = new Vertex("3");
var v4 = new Vertex("4");
var v5 = new Vertex("5");
var v6 = new Vertex("6");
var v7 = new Vertex("7");
@heapwolf
heapwolf / pipeaccept.js
Created May 18, 2011 00:15
accepting input from a pipe, nodejs
var data;
process.stdin.resume();
process.stdin.setEncoding('utf8');
process.stdin.on('data', function(chunk) {
data += chunk;
});
process.stdin.on('end', function() {