Created
January 30, 2015 21:48
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Elevator Saga
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{ | |
init: function(elevators, floors) { | |
var pickup = {up:[], down:[]} | |
var topFloor = floors.length - 1 | |
var bottomFloor = 0 | |
console.log(floors[0]) | |
// setup floors | |
floors.forEach(function(floor, i) { | |
pickup.up[i] = false | |
pickup.down[i] = false | |
floor.on('up_button_pressed', function() { | |
pickup.up[floor.floorNum()] = true | |
}) | |
floor.on('down_button_pressed', function() { | |
pickup.down[floor.floorNum()] = true | |
}) | |
}) | |
elevators.forEach(function(elevator) { | |
var floorStatus = [] | |
for (var i = 0; i < floors.length; i++) { | |
floorStatus[i] = false | |
} | |
var currentDir = 1 | |
elevator.goingUpIndicator(true) | |
elevator.goingDownIndicator(false) | |
function setDir(dir) { | |
currentDir = dir | |
} | |
function setFloors(currentFloor) { | |
var hadFloor = false | |
for (var i = currentFloor; i >= 0 && i <= topFloor; i += currentDir) { | |
if (currentFloor == i) { | |
floorStatus[i] = false | |
continue | |
} | |
if (floorStatus[i]) { | |
hadFloor = true | |
floorStatus[i] = false | |
elevator.goToFloor(i) | |
} | |
else if (pickup.up[i]) { | |
hadFloor = true | |
pickup.up[i] = false | |
elevator.goToFloor(i) | |
} | |
else if (pickup.down[i]) { | |
hadFloor = true | |
pickup.down[i] = false | |
elevator.goToFloor(i) | |
} | |
} | |
return hadFloor | |
} | |
function idle() { | |
var currentFloor = elevator.currentFloor() | |
if (currentFloor == topFloor) setDir(-1) | |
if (currentFloor == bottomFloor) setDir(1) | |
if (!setFloors(currentFloor)) { | |
setDir(currentDir * -1) | |
if (!setFloors(currentFloor)) { | |
setTimeout(idle, 200) | |
} | |
} | |
} | |
elevator.on('stopped_at_floor', function(floorNum) { | |
if (currentDir == 1) pickup.up[floorNum] = false | |
if (currentDir == -1) pickup.down[floorNum] = false | |
var next = elevator.destinationQueue[0] | |
if (next > elevator.currentFloor() || elevator.currentFloor() == 0) { | |
elevator.goingUpIndicator(true) | |
elevator.goingDownIndicator(false) | |
} else if (next < elevator.currentFloor() || elevator.currentFloor() == floors.length -1) { | |
elevator.goingUpIndicator(false) | |
elevator.goingDownIndicator(true) | |
} else if (elevator.currentFloor() >= floors.length/2) { | |
elevator.goingUpIndicator(false) | |
elevator.goingDownIndicator(true) | |
} else { | |
elevator.goingUpIndicator(true) | |
elevator.goingDownIndicator(false) | |
} | |
}) | |
elevator.on('passing_floor', function(floorNum) { | |
if (elevator.goingUpIndicator() && pickup.up[floorNum]) { | |
console.log('FORCE UP', floorNum) | |
elevator.goToFloor(floorNum, true) | |
} else if (elevator.goingDownIndicator() && pickup.down[floorNum]) { | |
console.log('FORCE DOWN', floorNum) | |
elevator.goToFloor(floorNum, true) | |
} | |
}) | |
elevator.on('floor_button_pressed', function(floorNum) { | |
floorStatus[floorNum] = true | |
}) | |
elevator.on('idle', idle) | |
}) | |
}, | |
update: function(dt, elevators, floors) { | |
} | |
} |
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