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@mikelovesrobots
Created April 17, 2015 18:42
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ParseSafeInitializeBehaviour
using UnityEngine;
using System.Collections;
using Parse;
// Parse for Unity3d stops responding if it gets initialized twice
// or the original initialization goes away (e.g., you leave the scene)
// so use this instead of the regular ParseInitializeBehaviour, and
// throw it in every scene that you need to talk to Parse in
public class ParseSafeInitializeBehaviour : ParseInitializeBehaviour {
public static bool IsAlreadyAlive;
public override void Awake() {
if (IsAlreadyAlive) {
Destroy(gameObject);
return;
}
IsAlreadyAlive = true;
DontDestroyOnLoad(gameObject);
base.Awake();
}
}
@cita-moviles
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Thanks! It worked for us

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