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A very basic pong game written for https://rxi.itch.io/cel7
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(= title "Pong") | |
(= width 32) | |
(= height 24) | |
; macros | |
(= incr (mac (x) (list '= x (list '+ x 1)))) | |
(= decr (mac (x) (list '= x (list '- x 1)))) | |
(= negate (mac (x) (list '= x (list '* x -1)))) | |
(= apply (mac (f args) (list f args))) | |
(= <<= (mac (a b c) (list 'and (list '<= a b) (list '<= b c)))) | |
(= hit-paddle (fn () | |
(or | |
(and (is bx 0) (<<= (- ly (// ph 2)) by (+ ly (// ph 2)))) | |
(and (is bx (- width 1)) (<<= (- ry (// ph 2)) by (+ ry (// ph 2)))) | |
nil | |
) | |
)) | |
(= keydown (fn (k) | |
(if | |
(is k "escape") (quit) | |
(is k "s") (incr ly) | |
(is k "w") (decr ly) | |
(is k "down") (incr ry) | |
(is k "up") (decr ry) | |
(is k "left") (decr ph) | |
(is k "right") (incr ph) | |
(is k "r") (init) | |
) | |
)) | |
(= step (fn () | |
; clear screen | |
(fill 0 0 width height " ") | |
(if debug (do | |
(put 0 0 ph) | |
(put 0 1 vx) | |
(put 0 2 vy))) | |
(color 69) ; nice! | |
(put (// width 4) 0 ls) | |
(put (- width (// width 4)) 0 rs) | |
(color 1) | |
(let i (- ly (// ph 2))) | |
(while (<= i (+ ly (// ph 2))) | |
(put lx i "|") | |
(incr i)) | |
(let i (- ry (// ph 2))) | |
(while (<= i (+ ry (// ph 2))) | |
(put rx i "|") | |
(incr i)) | |
(color (rand 8)) | |
(put __bx __by ".") | |
(color (rand 8)) | |
(put _bx _by "o") | |
(color 2) | |
(put bx by "0") | |
(if | |
(<= win ls) (do | |
(color 23) | |
(put 0 0 "LEFT PLAYER WINS!") | |
(put 0 1 "PRESS R TO RESTART!") | |
) | |
(<= win rs) (do | |
(color 23) | |
(put 0 0 "RIGHT PLAYER WINS!") | |
(put 0 1 "PRESS R TO RESTART!") | |
) | |
) | |
(= __bx _bx) | |
(= __by _by) | |
(= _bx bx) | |
(= _by by) | |
(= bx (+ vx bx)) | |
(= by (+ vy by)) | |
(if (<= bx 0) (do | |
(negate vx) | |
(if (hit-paddle) (negate vy) (incr rs)))) | |
(if (<= (- width 1) bx) (do | |
(negate vx) | |
(if (hit-paddle) (negate vy) (incr ls)))) | |
(if (<= by 0) (negate vy)) | |
(if (<= (- height 1) by) (negate vy)) | |
)) | |
(= init (fn () | |
; paddle coords | |
(= lx 0) | |
(= ly (// height 2)) | |
(= rx (- width 1)) | |
(= ry (// height 2)) | |
; paddle height | |
(= ph 3) | |
; ball coords | |
(= bx (// width 2)) | |
(= by (// height 2)) | |
(= _bx bx) | |
(= _by by) | |
(= __bx bx) | |
(= __by by) | |
; score | |
(= ls 0) | |
(= rs 0) | |
; win score | |
(= win 10) | |
(if (is (rand 2) 0) (= vx 1) (= vx -1)) | |
(if (is (rand 2) 0) (= vy 1) (= vy -1)) | |
)) |
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