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@mikeminutillo
Created December 17, 2010 09:52
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The core of my Engineer Samurai. Need to store self as internal state so that I can clean it up a bit
if (EnemiesOf(self).Any())
if (!IsConfident(self) && CanMove(self)) Move(self, Fleeing);
else Fight(EnemiesOf(self));
else if (IsInjured(self)) Heal();
else if (IsBuffed(self) && CanMove(self)) Move(self, Hunting);
else Buff();
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