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A modified version of colormake.pl to work with Unreal's build scripts (i.e. RunUAT and RunUBT)
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#!/usr/bin/perl | |
# | |
# colormake.pl 0.9.20140504 | |
# | |
# Copyright: (C) 1999, 2012-2014, Bjarni R. Einarsson <bre@klaki.net> | |
# http://bre.klaki.net/ | |
# | |
# This program is free software; you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation; either version 2 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software | |
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
# | |
# Some useful color codes, see end of file for more. | |
# | |
$col_black = "\033[30m"; | |
$col_red = "\033[31m"; | |
$col_green = "\033[32m"; | |
$col_yellow = "\033[33m"; | |
$col_blue = "\033[34m"; | |
$col_magenta = "\033[35m"; | |
$col_cyan = "\033[36m"; | |
$col_ltgray = "\033[37m"; | |
$col_drkgray = "\033[1;30m"; | |
$col_norm = "\033[00m"; | |
$col_background = "\033[07m"; | |
$col_brighten = "\033[01m"; | |
$col_underline = "\033[04m"; | |
$col_blink = "\033[05m"; | |
# Customize colors here... | |
# | |
$col_default = $col_ltgray; | |
$col_gcc = $col_magenta . $col_brighten; | |
$col_make = $col_cyan; | |
$col_ue = $col_gcc; | |
$col_filename = $col_blue; | |
$col_linenum = $col_cyan; | |
$col_trace = $col_yellow; | |
$col_warning = $col_yellow; | |
$col_comment = $col_drkgray; | |
$tag_error = ""; | |
$col_error = $tag_error . $col_red . $col_brighten; | |
$col_success = $col_green . $col_brighten; | |
$error_highlight = $col_brighten; | |
$col_build_config = $col_cyan; | |
$SIG{INT} = \END; | |
# read in config files: system first, then user | |
for $file ("/usr/share/colormake/colormake.rc", "$ENV{HOME}/.colormakerc") | |
{ | |
unless (!-f $file or do $file) | |
{ | |
warn "couldn't parse $file: $@" if $@; | |
} | |
} | |
# Get size of terminal | |
# | |
$lines = shift @ARGV || 0; | |
$cols = shift @ARGV || 0; | |
$cols -= 19; | |
$in = 'unknown'; | |
$| = 1; # auto flush | |
$skip = 0; | |
while (<>) | |
{ | |
$orgline = $thisline = $_; | |
# Remove multiple spaces | |
$thisline =~ s/ \+/ /g; | |
# skip lines | |
$skip--; | |
if ($skip < 0) | |
{ | |
$skip = 0; | |
} | |
# Truncate lines. | |
# I suppose this is bad, but it's better than what less does! | |
if ($cols >= 0) | |
{ | |
$thisline =~ s/^(.{$cols}).....*(.{15})$/$1 .. $2/; | |
} | |
# remove the "Dist/HostProject/Plugins/<Plugin>" that is created in the BuildPlugin command | |
$thisline =~ s|Dist[/\\]HostProject[/\\]Plugins[/\\][a-zA-Z\_\-]+[/\\]||g; | |
# make[1]: Entering directory `/blah/blah/blah' | |
if ($thisline =~ s/^((p|g)?make\[)/$col_make$1/x) | |
{ | |
$in = 'make'; | |
} | |
elsif ($thisline =~ s/^(\s*(libtool:\s*)?((compile|link):\s*)?(([[:ascii:]]+-)?g?(cc|\+\+)|(g|c)\+\+|clang|CC|CXX).*)$/$col_gcc$1$col_norm/) | |
{ | |
$in = 'gcc'; | |
if ($thisline =~ /\W-MF\W/) | |
{ | |
$skip = 2; | |
} | |
} | |
elsif ($thisline =~ s/^\#/$col_comment#$1/x) | |
{ | |
$in = 'comment'; | |
} | |
elsif ($thisline =~ s/(\[[0-9]+\/[0-9]+\] .*\.(rc2|h|cpp|cc|c|so|a|lib|dylib|target))/$col_ue$1$col_norm/) | |
{ | |
$in = 'ue'; # unreal engine | |
} | |
elsif (!$skip && $thisline =~ /^(\s*\(|\[|a(r|wk)|c(p|d|h(mod|own))|do(ne)?|e(cho|lse)|f(ind|or)|i(f|nstall)|mv|perl|r(anlib|m(dir)?)|s(e(d|t)|trip)|tar)\s+/) | |
{ | |
$in = $1; | |
} | |
elsif ($thisline =~ s/([0-9]+ error(s)? generated\.)/$col_error$1$col_norm/) | |
{ | |
$in = 'unknown'; | |
} | |
elsif ($thisline =~ s/(Total time in (Local|Parallel) executor: [0-9]+(\.[0-9]+)? seconds|BUILD SUCCESSFUL)/$col_success$1$col_norm/) | |
{ | |
$in = 'unknown'; | |
} | |
elsif ($thisline =~ s/(BUILD SUCCESSFUL)/$col_success$1$col_norm/) | |
{ | |
$in = 'unknown'; | |
} | |
elsif ($thisline =~ s/^(Running: .*UnrealBuildTool.exe\"? )(.*)( -Project.*)/$1$col_build_config$2$col_norm$3/) | |
{ | |
# this colors the build configuration (i.e. UE4Editor Mac Development) | |
$in = 'unknown'; | |
} | |
elsif (($in eq 'gcc' || $in eq 'ue') | |
&& $thisline !~ /^mv\W/ | |
) | |
{ | |
# Do interesting things if make is compiling something. | |
if (($thisline !~ /[,:]$/) && ($thisline !~ /warning/) && ($thisline !~ /note:/)) | |
{ | |
# error? | |
if ($cols >= 0) | |
{ | |
# Retruncate line, because we are about to insert "Error:". | |
my $c = $cols - length($tag_error); | |
$thisline = $orgline; | |
$thisline =~ s/^(.{$c}).....*(.{15})$/$1 .. $2/; | |
} | |
$thisline =~ s/(\d+:\s+)/$1$col_default$col_error/; | |
$thisline = $error_highlight . $thisline . $col_norm; | |
} | |
elsif (thisline =~ /note:/) | |
{ | |
# note/info | |
$thisline =~ s|(note:\s+)(.*)$|$1$col_comment$2|; | |
} | |
else | |
{ | |
# warning | |
$thisline =~ s|(warning:\s+)(.*)$|$1$col_warning$2|; | |
} | |
# In file included from main.cpp:38: | |
# main.cpp: In function int main(...)': | |
$thisline =~ s/(In f(unction|ile))/$col_trace$1/x; | |
# /blah/blah/blah.cpp:123: | |
$thisline =~ s|(\s)([A-Z])(:\\)|$1-DRIVE$2|g; # temporarily remove the D:\ for -DRIVED since to not confuse line numbers, for windows | |
$thisline =~ s|^([^:]+)|$col_filename$1$col_default|; | |
$thisline =~ s|:(\d+)([:,])|:$col_linenum$1$col_default$2|; | |
$thisline =~ s|(\s)(-DRIVE)([A-Z])|$1$3:\\|g; # remove temporary place holders | |
} | |
if ($thisline !~ /^\s+/) | |
{ | |
print $col_norm, $col_default; | |
} | |
print $thisline; | |
} | |
END | |
{ | |
print $col_norm; | |
} | |
# UNUSED: | |
# | |
#%colors = ( | |
# 'black' => "\033[30m", | |
# 'red' => "\033[31m", | |
# 'green' => "\033[32m", | |
# 'yellow' => "\033[33m", | |
# 'blue' => "\033[34m", | |
# 'magenta' => "\033[35m", | |
# 'purple' => "\033[35m", | |
# 'cyan' => "\033[36m", | |
# 'white' => "\033[37m", | |
# 'darkgray' => "\033[30m"); |
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This is a gist of a modified version of https://github.com/pagekite/Colormake @ v0.9.20140504 that adds in hooks for using Unreal Engine's build scripts for Bash environments (i.e. Mac/Linux). I made this to help identify warnings and errors in the build output when compiling C++ plugins that I compile and distribute on the Marketplace with the BuildPlugin command to RunUAT.sh.
This script works on Windows if you use MINGW (i.e. Git Bash).
A couple of key points:
The output generates something like this:
This isn't maintained or supported, but happy to update it with any suggestions.