Created
May 13, 2012 03:09
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private boolean isInFieldOfVision(vi entityPlayer, ia entity) | |
{ | |
double d = par1Entity.posX - posX; | |
double d2 = par1Entity.posZ - posZ; | |
double d1; | |
if (par1Entity instanceof EntityLiving) | |
{ | |
EntityLiving entityliving = (EntityLiving)par1Entity; | |
d1 = (posY + (double)getEyeHeight()) - (entityliving.posY + (double)entityliving.getEyeHeight()); | |
} | |
else | |
{ | |
d1 = (par1Entity.boundingBox.minY + par1Entity.boundingBox.maxY) / 2D - (posY + (double)getEyeHeight()); | |
} | |
double d3 = MathHelper.sqrt_double(d * d + d2 * d2); | |
float f123 = (float)((Math.atan2(d2, d) * 180D) / Math.PI) - 90F; | |
float f1234 = (float)(-((Math.atan2(d1, d3) * 180D) / Math.PI)); | |
float f1 = -updateRotation(rotationPitch, f1234, 360.0); | |
float f2 = updateRotation(rotationYaw, f123, 360.0F); | |
float f4 = 70.0F; //horizonal angle | |
float f5 = 65.0F; //verticle angle | |
float f6 = entityPlayer.y - f4; | |
float f7 = entityPlayer.y + f4; | |
float f8 = entityPlayer.z - f5; | |
float f9 = entityPlayer.z + f5; | |
boolean flag = GetFlag(f6, f7, f, 0.0F, 360.0F); | |
boolean flag1 = GetFlag(f8, f9, f1, -180.0F, 180.0F); | |
return (flag) && (flag1); | |
} | |
public boolean GetFlag(float f, float f1, float f2, float f3, float f4) { | |
if (f < f3) | |
{ | |
if (f2 >= f + f4) | |
{ | |
return true; | |
} | |
if (f2 <= f1) | |
{ | |
return true; | |
} | |
} | |
if (f1 >= f4) | |
{ | |
if (f2 <= f1 - f4) | |
{ | |
return true; | |
} | |
if (f2 >= f) | |
{ | |
return true; | |
} | |
} | |
if ((f1 < f4) && (f >= f3)) | |
{ | |
return (f2 <= f1) && (f2 > f); | |
} | |
return false; | |
} |
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