Created
March 7, 2013 18:30
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Sketch of greedy meshing in 3D
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var map = getChunkBitmap() | |
, boxes = [] | |
for(var z=0; z<CHUNK_Z; ++z) { | |
for(var y=0; y<CHUNK_Y; ++y) { | |
for(var x=0; x<CHUNK_X; ++x) { | |
if(map[x,y,z]) { | |
var w = 0, h = 0, d = 0 | |
//Compute width | |
while(w+x < CHUNK_X && map[x+w,y,z]) { | |
++w | |
} | |
//Compute height | |
while(h+y < CHUNK_Y && all(map[x...x+w,h+y,z])) { | |
++h | |
} | |
//Fill cube | |
while(d+z < CHUNK_Z && all(map[x..x+w,y..h+y,d+z) { | |
++d | |
} | |
//Add box | |
boxes.push([[x,y,z],[x+w,y+h,z+d]]) | |
//Clear array | |
map[x..x+w, y..y+h, z..z+d] = 0 | |
} | |
} | |
} | |
} | |
return boxes |
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