Created
April 25, 2017 15:48
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const regl = require('regl')({ | |
extensions: 'OES_element_index_uint' | |
}) | |
const ndarray = require('ndarray') | |
const camera = require('regl-camera')(regl) | |
const normals = require('angle-normals') | |
const surfaceNets = require('surface-nets') | |
const vec3 = require('gl-vec3') | |
function processMesh (mesh) { | |
return regl({ | |
frag: ` | |
precision highp float; | |
varying vec3 color; | |
void main () { | |
gl_FragColor = vec4(color, 1); | |
} | |
`, | |
vert: ` | |
precision highp float; | |
varying vec3 color; | |
attribute vec3 position, normal; | |
uniform mat4 projection, view; | |
uniform float t; | |
void main () { | |
color = 0.5 * (1. + normal); | |
gl_Position = projection * view * vec4(position, 1); | |
} | |
`, | |
attributes: { | |
position: mesh.positions, | |
normal: normals(mesh.cells, mesh.positions) | |
}, | |
uniforms: { | |
t: ({tick}) => Math.cos(0.1 * tick) | |
}, | |
elements: mesh.cells | |
}) | |
} | |
require('resl')({ | |
manifest: { | |
neurons: { | |
type: 'binary', | |
src: 'neurons.bin', | |
parser: (data) => ndarray(new Uint8Array(data), [300, 230, 230]).transpose(1, 0) | |
} | |
}, | |
onDone({neurons}) { | |
const mesh = surfaceNets(neurons, 200) | |
mesh.positions.forEach((p) => { | |
vec3.divide(p, p, neurons.shape) | |
}) | |
const drawMesh = processMesh(mesh) | |
regl.frame(() => { | |
regl.clear({ | |
color: [0, 0, 0, 1], | |
depth: 1 | |
}) | |
camera(() => { | |
drawMesh() | |
}) | |
}) | |
} | |
}) |
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