Created
October 23, 2020 19:59
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Make variant from enum
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#include <variant> | |
#include <type_traits> | |
namespace Library | |
{ | |
template<class T> | |
using Empty = std::type_identity<T>; | |
namespace detail | |
{ | |
template <class EnumType, template<EnumType> class EnumItemTraits, class T=std::make_integer_sequence<std::underlying_type_t<EnumType>, end(Empty<EnumType>{})> > | |
struct make_variant; | |
template<class EnumType, template<EnumType> class EnumItemTraits, std::underlying_type_t<EnumType> val> | |
struct IntToType:public EnumItemTraits<static_cast<EnumType>(val)>{}; | |
template <class EnumType, template<EnumType> class EnumItemTraits, std::underlying_type_t<EnumType>... indices> | |
struct make_variant<EnumType, EnumItemTraits, std::integer_sequence<std::underlying_type_t<EnumType>, indices...> > | |
{ | |
using type = std::variant<typename IntToType<EnumType, EnumItemTraits, indices>::type...>; | |
}; | |
} | |
template<class EnumType, template<EnumType> class EnumItemTraits> | |
using Variant = typename detail::make_variant<EnumType, EnumItemTraits>::type; | |
} | |
#include <cstdint> | |
namespace Client | |
{ | |
enum class TypeId:uint8_t{Int32, Float32}; | |
constexpr auto end(Library::Empty<TypeId>){return static_cast<std::underlying_type_t<TypeId>>(TypeId::Float32) + 1;} | |
template<TypeId n> | |
struct TypeInfo; | |
template<> | |
struct TypeInfo<TypeId::Int32> | |
{ | |
using type = int32_t; | |
static constexpr char const* name = "i32"; | |
}; | |
template<> | |
struct TypeInfo<TypeId::Float32> | |
{ | |
using type = float; | |
static constexpr char const* name = "f32"; | |
}; | |
using MyVariant = Library::Variant<TypeId, TypeInfo>; | |
} |
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