Created
July 3, 2016 02:41
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// Adapted from http://blog.helftone.com/demystifying-inner-shadows-in-quartz/ | |
import UIKit | |
class InnerShadowView: UIView { | |
var blurRadius = CGFloat(3) { | |
didSet { setNeedsDisplay() } | |
} | |
var offset = CGSize(width: 0, height: 2) { | |
didSet { setNeedsDisplay() } | |
} | |
var path = UIBezierPath() { | |
didSet { setNeedsDisplay() } | |
} | |
var shadowColor = UIColor.blackColor().colorWithAlphaComponent(0.5) { | |
didSet { setNeedsDisplay() } | |
} | |
required init?(coder aDecoder: NSCoder) { | |
super.init(coder: aDecoder) | |
commonInit() | |
} | |
override init(frame: CGRect) { | |
super.init(frame: frame) | |
commonInit() | |
} | |
func commonInit() { | |
backgroundColor = UIColor.clearColor() | |
} | |
override func drawRect(rect: CGRect) { | |
super.drawRect(rect) | |
let context = UIGraphicsGetCurrentContext() | |
CGContextSaveGState(context) | |
CGContextAddPath(context, path.CGPath) | |
CGContextClip(context) | |
let opaqueShadowColor = CGColorCreateCopyWithAlpha(shadowColor.CGColor, 1.0) | |
CGContextSetAlpha(context, CGColorGetAlpha(shadowColor.CGColor)) | |
CGContextBeginTransparencyLayer(context, nil) | |
CGContextSetShadowWithColor(context, offset, blurRadius, opaqueShadowColor) | |
CGContextSetBlendMode(context, CGBlendMode.SourceOut) | |
CGContextSetFillColorWithColor(context, opaqueShadowColor) | |
CGContextAddPath(context, path.CGPath) | |
CGContextFillPath(context) | |
CGContextEndTransparencyLayer(context) | |
CGContextRestoreGState(context) | |
} | |
} |
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