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@milesrout
Forked from Zardoz89/DMA.txt
Last active August 29, 2015 14:00
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There are two types of interaction between devices and memory:
- Passive read
- Copy from RAM to device
- Copy from device to RAM
Passive reads work by "watching" the data/address bus when the CPU (or
other device) is writing to the RAM. Could keep sync a device internal
memory/buffer respect the changes that happens in these memory
block. This is simply implemented, reading the desired RAM block with
VComputer.RAM(). If a device does passive read to keep sync his
internal memory/buffer, it would need a initial Copy from RAM to
device to set-up his internal memory/buffers.
Copy from RAM to device copies data to the device's internal
memory/buffers. This actively uses of the data and address buses, and
there can only be a single device doing this at a time. This doesn't
mean that only one device could be doing a DMA, but that if more than
one device try to do DMA. However, they will need to share the bus
time with the other devices doing DMA and the transfer rate will be
halved/thirded/etc.
Copy from device to RAM copies data from a device's internal
memory/buffers, writing it to a particular place of the RAM. Like Copy
from RAM to device, this requires active use of the data and address
buses, and can only be done by a single device at a time.
With a 32 bit data bus this means that any transfer of data in a clock
cycle is limited to transfer 4 bytes. With that the devices works on a
100 Khz device clock, this means that the max. transfer rate is
50Kbit/s -> ~390KiB/s.
We have many options to choose:
- Enforce a single device doing DMA at same time and it could use the
max. transfer rate.
- Allow to do multiples DMAs but transfer rate of each one, will be
divided between each device doing DMA.
And how implement it over the Virtual Computer code base :
- Copy 4 or less bytes of data on each IDevice Tick(). Could introduce
many overhead, be less cache friendly and if we allow multiple DMAs
operations, more that 4 will be more problematic to implement in
this way.
- Wait X clock ticks, like would be necessary to do the transfer, and
then do a simple block copy. Is more cache friendly and should have
less overhead, but could have unexpected behaviour if the software
try to write date over the affected RAM block that is being copied
to the device (We should advice that software should not do that).
- If we do this with one single DMA at same time (at max. transfer
rate), could be implemented with a counter that in every device
clock tick is decreased and when goes to 0, does the copy. The
initial counter value would be calculated in function how many
data will need to be transfer.
- If we do this with multiples DMAs, we could do this with multiple
counters (assigned each one to a device doing DMA, that the
decreasing value is in function how many devices are doing the DMA
This stuff affects the devices in this way:
- Allow to enforce floppy device (and hard disk, etc...) transfers
rates between his internal buffer and RAM.
- Enforces to do a delay when a passive read device (graphics cards)
changes/setup the address where to read his data. In this case, TDA
would need a delay enough big to transfer 2400 bytes (~6ms). I think
that this last effect is not strongly necessary and that we could
omit it, to avoid do too complex the TDA or any other graphics
device.
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