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echo "Target architectures: $ARCHS" | |
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" | |
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK | |
do | |
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable) | |
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME" | |
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH" | |
echo $(lipo -info "$FRAMEWORK_EXECUTABLE_PATH") |
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#!/bin/sh | |
cd ~/Library/Developer/CoreSimulator/Devices/ | |
cd "$(ls -t -d */ | head -n 1)"/data/Containers/Data/Application | |
cd "$(ls -t -d */ | head -n 1)"/Documents | |
open default.realm |
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class OnGroundState : public State | |
{ | |
public: | |
OnGroundState(Hero* hero); | |
virtual ~OnGroundState(){}; | |
virtual void didEnterWithPreviousState(State* previousState); | |
virtual void updateWithDeltaTime(float delta); | |
virtual void willExitWithNextState(State* nextState); | |