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Swift Weekly - Issue 02 - The Swift Runtime (Part 1)

Vandad Nahavandipoor
http://www.oreilly.com/pub/au/4596
Email: vandad.np@gmail.com
Blog: http://vandadnp.wordpress.com
Skype: vandad.np

Introduction

In this edition, I wanted to write about arrays and dictionaires and take the easy route. But I thought to myself: wouldn't be cool if somebody dug deep into the Swift runtime for crying out loud? Then I thought that I cannot wait for somebody to do that so I'm going to have to do that myself. So here, this edition of Swift Weekly is about the Swift runtime. At least the basics.

Please note that I am using a disassembler + dSYM file. I am disassembling the contents of the AppDelegate with some basic code in it and then hooking my disassembler up with the dSYM file to see more details.

Also in this article I am testing the output disassembly of Xcode 6.1 on the x86_64 architecture, not ARM which is available on iOS devices.

Constants in Swift

I wrote the following code in Swift

func example1(){
  let a = 0xabcdefa
  println(a)
  let b = 0xabcdefb
  println(b)
}

And then I had a look at the generated assembly for the example1() function:

push       rbp               ; XREF=0x1000000d0
mov        rbp, rsp
sub        rsp, 0x20
mov        rax, qword [ds:imp___got___TMdSi] ; imp___got___TMdSi
add        rax, 0x8
lea        rcx, qword [ss:rbp+var_10]
mov        qword [ss:rbp+var_8], 0xabcdefa
mov        qword [ss:rbp+var_10], 0xabcdefa
mov        rdi, rcx
mov        rsi, rax
call       imp___stubs___TFSs7printlnU__FQ_T_
mov        rax, qword [ds:imp___got___TMdSi] ; imp___got___TMdSi
add        rax, 0x8
lea        rcx, qword [ss:rbp+var_20]
mov        qword [ss:rbp+var_18], 0xabcdefb
mov        qword [ss:rbp+var_20], 0xabcdefb
mov        rdi, rcx
mov        rsi, rax
call       imp___stubs___TFSs7printlnU__FQ_T_
add        rsp, 0x20
pop        rbp
ret  

This is quite a bit of code really for that very simple Swift code that we wrote but let's try to understand what is happening:

  1. The code is setting up the stack

  2. The code is then placing the value of 0xabcdefa into the stack segment ss:rbp+var_8. However, as you can see, the mov instruction is called twice on two offsets into the stack with names of var_8 and var_10 with the exact same value. And the mov operation is a qword instruction which is a move quad operation in fact, moving 64-bits of data to a specific address. Now if I try to get the actual offsets of var_8 and var_10 in the disassembler, I get the following results:

    lea        rcx, qword [ss:rbp+0xfffffffffffffff0]
    mov        qword [ss:rbp+0xfffffffffffffff8], 0xabcdefa
    mov        qword [ss:rbp+0xfffffffffffffff0], 0xabcdefa

    So this tells me that var_10 comes before var_8 in memory. So the compiler is placing the value of 0xabcdefa into the memory address at 0xfffffffffffffff0 in the stack and then placing the same value in the stack again at 8 bytes after the first one. So the reason for this is that the first mov instruction places the value of 0xabcdefa into our constant and the next one places the same value into the stack, ready for the println call. So the compiler is intelligent enough to know that the println instruction is passed the value of the constant a but since the value of this constant is now in the stack, it is more efficient to place the same value directly into the stack for the println call rather than read the value of the a constant from the stack and place it in the stack again. So this is what we learnt.

  3. As you can see, the rest is also self explanatory. The value of 0xabcdefb is placed inside the b constant, println again and so on.

Now let's see what the compiler will generate if we execute this code:

func example2(){
  let a = 0xabcdefa
  println(0xabcdefa)
}

The reason that I want to find this information out is to find out if the compiler will be intelligent enough to somehow understand that the value we are printing is the same value in the a constant and use that instead... Let's see what happens:

push       rbp
mov        rbp, rsp
sub        rsp, 0x10
mov        rax, qword [ds:imp___got___TMdSi] ; imp___got___TMdSi
add        rax, 0x8
lea        rcx, qword [ss:rbp+var_10]
mov        qword [ss:rbp+var_8], 0xabcdefa
mov        qword [ss:rbp+var_10], 0xabcdefa
mov        rdi, rcx
mov        rsi, rax
call       imp___stubs___TFSs7printlnU__FQ_T_
add        rsp, 0x10
pop        rbp
ret 

Well, it turns out that the compiler generated the same code as before without reusing the value of the a constant.

One more observation is that the rdi and the rsi registers are being set up before the println function is called. The rdi register is set to rcx which as you can see, itself is set to wrod [ss:rbp+var_10]. rcx is loading the effective address for a location in stack where the value of 0xabcdefb is stored and then rdi will point to that address. This tells me that whenever Swift calls a function like println, two things will happen:

  1. The rdi register will point to the top of the stack where the parameters for the function are stored.
  2. The rsi register will be set to a value in the data-segment (I don't really understand that part of the code, [ds:imp___got___TMdSi]. If you know what this means, please correct this sentence and send a pull request.

Mixing Constants and Variables

Now let's see how the Swift compiler deals with constants and variables in how it generates the assembly code:

func example3(){
  let a = 0xabcdefa
  var b = 0xabcdefb
  let c = a + b
}

The assembly for this is:

push       rbp
mov        rbp, rsp
mov        qword [ss:rbp+var_10], 0xabcdefa
mov        qword [ss:rbp+var_8], 0xabcdefb
mov        qword [ss:rbp+var_18], 0x1579bdf5
pop        rbp
ret

The results are very clear:

  1. Both local constants and variables of type Int are stack values.
  2. When a constant and a variable of type Int are added, Swift does not write code for the addition, but instead, if the information is available, adds the values at compile time and puts the results into the stack directly, saving execution time.

Now let's have a look at some more data types like Bool, double and CGFloat.

func example4(){
  let intConstant = 0xabcdefa
  let intVariable = 0xabcdefb
  
  let boolConstant = true
  var boolVariable = false
  
  let doubleConstant = 1.23
  let doubleVariable = 2.34
  
  let floatConstant:Float = 1.23
  let floatVariable: Float = 2.34
}

And let's have a look at the output assembly:

push       rbp
mov        rbp, rsp
movss      xmm0, dword [ds:0x1000033b8] ; 0x1000033b8
movss      xmm1, dword [ds:0x1000033bc] ; 0x1000033bc
movsd      xmm2, qword [ds:0x1000033c0] ; 0x1000033c0
movsd      xmm3, qword [ds:0x1000033c8] ; 0x1000033c8
mov        qword [ss:rbp+var_10], 0xabcdefa
mov        qword [ss:rbp+var_18], 0xabcdefb
mov        byte [ss:rbp+var_20], 0x1
mov        byte [ss:rbp+var_8], 0x0
movsd      xmmword [ss:rbp+var_28], xmm3
movsd      xmmword [ss:rbp+var_30], xmm2
movss      xmmword [ss:rbp+var_38], xmm1
movss      xmmword [ss:rbp+var_40], xmm0
pop        rbp
ret

What is happening here is that the Swift compiler, for the x86_64 architecture:

  1. Is placing the values of the doubles and the floats into the 128-bit SSE before the function even starts. The values for the floats and the doubles are stored in the data segment, so they are loaded into the xmm0 through to the xmm3 SSE registers.

  2. Is loading the values of 0xabcdefa and 0xabcdefb into the stack segment, for the Int values, as we saw before.

  3. Is loading the values of true and false as 0x01 and 0x00 into the stack, as bytes. That makes perfect sense.

  4. It is then placing the 2x double values and 2x float values from the SSE registers of xmm3 to xmm0 into the stack, using the movsd instruction for doubles and movss for floats. movsd is for moving double precision floating point values and movss is for single precision so in fact Swift is differentiating between double and float. By defaut, we are encouraged to use doubles in Swift by the way instead of floats. However, reading the actual address of the var_28, var_30, 38 and 40 we can see the following:

    movsd      xmmword [ss:rbp+0xffffffffffffffd8], xmm3
    movsd      xmmword [ss:rbp+0xffffffffffffffd0], xmm2
    movss      xmmword [ss:rbp+0xffffffffffffffc8], xmm1
    movss      xmmword [ss:rbp+0xffffffffffffffc0], xmm0

    This tells me that each one of the floating points and doubles is 8 bytes long. So single precision and double precision values are both stored in an 8-byte long data-segment space. So that's good to know. If you use floating values instead of double, you are not making your binary smaller, so you might as well use double!

Structures

Let's say that we have a structure like so:

struct Person{
  var age: Int
}

And then we want to allocate an instance of it like so:

func example5(){
  let person = Person(age: 30)
}

The output assembly for the example5() function will be like so:

push       rbp               ; XREF=-[_TtC12swift_weekly11AppDelegate example5]+29
mov        rbp, rsp
sub        rsp, 0x20
mov        rax, 0x1e
mov        qword [ss:rbp+var_8], rdi
mov        qword [ss:rbp+var_10], rdi
mov        qword [ss:rbp+var_20], rdi
mov        rdi, rax          ; argument #1 for method __TFV12swift_weekly6PersonCfMS0_FT3ageSi_S0_
call       __TFV12swift_weekly6PersonCfMS0_FT3ageSi_S0_
mov        qword [ss:rbp+var_18], rax
mov        rdi, qword [ss:rbp+var_20] ; argument #1 for method imp___stubs__objc_release
call       imp___stubs__objc_release
add        rsp, 0x20
pop        rbp

So what happens here is that the stack is first set up and the value of 30 (the person's age) is placed inside the rax register and then rax is placed inside the rdi register before the __TFV12swift_weekly6PersonCfMS0_FT3ageSi_S0_ function is called. What this really means is that we are following the System V calling convention when Swift compiles for x86_64 architecture. You can read more about the System V calling convention online but the gist is that the parameters to a method are placed inside rdi, then rsi and then rdx and rcx registers. In this case, the age of the person to be created (30) is being placed inside the rdi register. I can see that Swift in this case first put the value of 30 inside the rax and then moves the rax into rdi. Obviously this is very redundant but probably it's because the debug code is not optimized (optimization level = none, O).

Then the important thing is the call to the __TFV12swift_weekly6PersonCfMS0_FT3ageSi_S0_ system function. This is where the actual creation of the Person instance is done. Let's have a look at it:

push       rbp               ; XREF=0x1000000d0, __TFC12swift_weekly11AppDelegate8example5fS0_FT_T_+33
mov        rbp, rsp
mov        qword [ss:rbp+var_8], rdi
mov        rax, rdi
pop        rbp
ret 

Holy cow that was nothing like what you expected, right? You can see that the value of the rdi register is placed inside the stack at the address of ss:rbp+var_8 and in my assembler var_8 is defined to have the displacement of -8, so read that code as ss:rbp-8. So what is happening here is that the code is going into the stack and placing the age inside it. Well this tells us something. That the Person instance aws actually created in the stack of the example5() function. So this is very interesting. The caller creates the instance. This is very important to remember about Swift. No system call was made in this case to create an instance of the Person structure, nothing like an alloc or init method in Objective-C.

Then once the value is placed into the stack, the ret instruction is called to return the instruction pointer to the caller, aka, example5(). So let's extend this example and have a look at an example where we set a few properties for the Person class. Let's change the Person class a bit:

struct Person{
  var age: Int = 0
  var sex: Int = 0
  var numberOfChildren: Int = 0
  
  mutating func setAge(paramAge: Int){
    age = paramAge
  }
  
  mutating func setSex(paramSex: Int){
    sex = paramSex
  }
  
  mutating func setNumberOfChildren(paramNumberOfChildren: Int){
    numberOfChildren = paramNumberOfChildren
  }
  
}

And then create an instance:

func example6(){
  var person = Person()
  person.age = 0xabcdefa
  person.sex = 0xabcdefb
  person.numberOfChildren = 0xabcdefc
}

And the assembly for example6() is like so:

push       rbp               ; XREF=-[_TtC12swift_weekly11AppDelegate example6]+29
mov        rbp, rsp
sub        rsp, 0x30
mov        qword [ss:rbp+var_20], rdi
mov        qword [ss:rbp+var_28], rdi
mov        qword [ss:rbp+var_30], rdi
call       __TFV12swift_weekly6PersonCfMS0_FT_S0_
mov        qword [ss:rbp+var_18], rax
mov        qword [ss:rbp+var_10], rdx
mov        qword [ss:rbp+var_8], rcx
mov        qword [ss:rbp+var_18], 0xabcdefa
mov        qword [ss:rbp+var_10], 0xabcdefb
mov        qword [ss:rbp+var_8], 0xabcdefc
mov        rdi, qword [ss:rbp+var_30] ; argument #1 for method imp___stubs__objc_release
call       imp___stubs__objc_release
add        rsp, 0x30
pop        rbp
ret

Well what you can see here is that: (based on a few speculations, submit pull-request if you can tell better please):

  1. Again the stack is set up
  2. The three quad-word mov instructions after the first sub instruction are actually setting up the Person structure in the stack. So here again, the Swift runtime is not allocating an instance of Person as such, it is just freeing up memory in the stack for the 3 variables that this structure contains. Later in the code you can see that the mov quad-word instructions are being called to place the values of 0xabcdefa and so on into the stack, or the instance of the Person structure.

Conclusion

  1. Local variables are stored in the stack for structure types. No allocation or initialization is done such as those in alloc or init methods of the Objective-C class of NSObject.
  2. The calling convention that Swift follows for x86_64 architecture is System V.
  3. Double and Float values are stored into the memory using the movsd and movss instructions respectively, creating a real difference between how they are stored. Both these types take 8 bytes on a 64-bit iOS.
  4. The Bool type is truely a byte, not a 32-bit or 64-bit natural data-type on a 64-bit operating system. I know that on x86_32 at least, doing byte operations are naturally slower than doing dword operations so keep a look out for that. If you are really concerned about optimization, use Int instead of Bool!
  5. On 0-optimization, the compiler is intelligent enough to not move values from stack to stack, but rather reserver values into the registers directly, even if the value is the result of the addition or subtraction of 2 constants on the stack. The addition or the subtraction is done at compile-time!

Where to go from Here

Obviously when I started writing this article, I knew I was opening a can of worms and that's the way daddy likes it so if you want to continue somewhere from here, just wait one week for the next issue of Swift Weekly where I will explore the Swift runtime even more.

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