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alacritty.yml
# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
env:
TERM: xterm-256color
# # TERM variable
# #
# # This value is used to set the `$TERM` environment variable for
# # each instance of Alacritty. If it is not present, alacritty will
# # check the local terminfo database and use `alacritty` if it is
# # available, otherwise `xterm-256color` is used.
#
window:
opacity: 1.0
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
dimensions:
columns: 0
lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
padding:
x: 2
y: 2
# Spread additional padding evenly around the terminal content.
dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background, but no title bar buttons
decorations: none
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
startup_mode: Maximized
# Window title
#title: Alacritty
# Window class (Linux only):
class:
# Application instance name
instance: Alacritty
# General application class
general: Alacritty
# GTK theme variant (Linux only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
# Set this to `None` to use the default theme variant.
gtk_theme_variant: None
scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
history: 10000
# Number of lines the viewport will move for every line scrolled when
# scrollback is enabled (history > 0).
multiplier: 3
# Faux Scrolling
#
# The `faux_multiplier` setting controls the number of lines the terminal
# should scroll when the alternate screen buffer is active. This is used
# to allow mouse scrolling for applications like `man`.
#
# Specifying `0` will disable faux scrolling.
#faux_multiplier: 3
# Scroll to the bottom when new text is written to the terminal.
# auto_scroll: false
# Spaces per Tab (changes require restart)
#
# This setting defines the width of a tab in cells.
#
# Some applications, like Emacs, rely on knowing about the width of a tab.
# To prevent unexpected behavior in these applications, it's also required to
# change the `it` value in terminfo when altering this setting.
# tabspaces: 8
# Font configuration (changes require restart)
font:
# The normal (roman) font face to use.
normal:
family: IntelOne Mono
# family: Sauce Code Pro Nerd Font
#family: Sauce Code Pro Black Italic Nerd Font Complete Mono # Sauce Code Pro Nerd Font Complete
#family: Source Code Pro for Powerline # should be "Menlo" or something on macOS.
#family: Ubuntu # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
# style: Regular
# The bold font face
bold:
family: IntelOne Mono
# family: Sauce Code Pro Nerd Font
#family: Source Code Pro for Powerline # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
style: Bold
# The italic font face
italic:
family: IntelOne Mono
# family: Sauce Code Pro Nerd Font
# family: Source Code Pro for Powerline # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
style: Italic
# Point size of the font
size: 18
# Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing.
offset:
x: 0
y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increase the x offset to move the glyph to
# the right, increase the y offset to move the glyph upward.
glyph_offset:
x: 0
y: 0
# OS X only: use thin stroke font rendering. Thin strokes are suitable
# for retina displays, but for non-retina you probably want this set to
# false.
# use_thin_strokes: true
## Font configuration (changes require restart)
#font:
# # Normal (roman) font face
# #normal:
# # Font family
# #
# # Default:
# # - (macOS) Menlo
# # - (Linux) monospace
# # - (Windows) Consolas
# #family: monospace
#
# # The `style` can be specified to pick a specific face.
# #style: Regular
#
# # Bold font face
# #bold:
# # Font family
# #
# # If the bold family is not specified, it will fall back to the
# # value specified for the normal font.
# #family: monospace
#
# # The `style` can be specified to pick a specific face.
# #style: Bold
#
# # Italic font face
# #italic:
# # Font family
# #
# # If the italic family is not specified, it will fall back to the
# # value specified for the normal font.
# #family: monospace
#
# # The `style` can be specified to pick a specific face.
# #style: Italic
#
# # Point size
# size: 11.0
#
# # Offset is the extra space around each character. `offset.y` can be thought of
# # as modifying the line spacing, and `offset.x` as modifying the letter spacing.
# offset:
# x: 0
# y: 0
#
# # Glyph offset determines the locations of the glyphs within their cells with
# # the default being at the bottom. Increasing `x` moves the glyph to the right,
# # increasing `y` moves the glyph upwards.
# glyph_offset:
# x: 0
# y: 0
#
# # Thin stroke font rendering (macOS only)
# #
# # Thin strokes are suitable for retina displays, but for non-retina screens
# # it is recommended to set `use_thin_strokes` to `false`
# #
# # macOS >= 10.14.x:
# #
# # If the font quality on non-retina display looks bad then set
# # `use_thin_strokes` to `true` and enable font smoothing by running the
# # following command:
# # `defaults write -g CGFontRenderingFontSmoothingDisabled -bool NO`
# #
# # This is a global setting and will require a log out or restart to take
# # effect.
# use_thin_strokes: true
# If `true`, bold text is drawn using the bright color variants.
draw_bold_text_with_bright_colors: true
# Base16 Monokai 256 - alacritty color config
# Wimer Hazenberg (http://www.monokai.nl)
colors:
# Default colors
primary:
background: '0x1B1D1E'
#background: '0x272822'
foreground: '0xf8f8f2'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0x272822'
cursor: '0xf8f8f2'
# Normal colors
normal:
black: '0x272822'
red: '0xf92672'
green: '0xa6e22e'
yellow: '0xf4bf75'
blue: '0x66d9ef'
magenta: '0xae81ff'
cyan: '0xa1efe4'
white: '0xf8f8f2'
# Bright colors
bright:
black: '0x75715e'
red: '0xf92672'
green: '0xa6e22e'
yellow: '0xf4bf75'
blue: '0x66d9ef'
magenta: '0xae81ff'
cyan: '0xa1efe4'
white: '0xf8f8f2'
## Colors (Tomorrow Night Bright)
#colors:
# # Default colors
# primary:
# background: '0x000000'
# foreground: '0xeaeaea'
#
# # Bright and dim foreground colors
# #
# # The dimmed foreground color is calculated automatically if it is not present.
# # If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# # is `false`, the normal foreground color will be used.
# #dim_foreground: '0x9a9a9a'
# #bright_foreground: '0xffffff'
#
# # Cursor colors
# #
# # Colors which should be used to draw the terminal cursor. If these are unset,
# # the cursor color will be the inverse of the cell color.
# #cursor:
# # text: '0x000000'
# # cursor: '0xffffff'
#
# # Selection colors
# #
# # Colors which should be used to draw the selection area. If selection
# # background is unset, selection color will be the inverse of the cell colors.
# # If only text is unset the cell text color will remain the same.
# #selection:
# # text: '0xeaeaea'
# # background: '0x404040'
#
# # Normal colors
# normal:
# black: '0x000000'
# red: '0xd54e53'
# green: '0xb9ca4a'
# yellow: '0xe6c547'
# blue: '0x7aa6da'
# magenta: '0xc397d8'
# cyan: '0x70c0ba'
# white: '0xeaeaea'
#
# # Bright colors
# bright:
# black: '0x666666'
# red: '0xff3334'
# green: '0x9ec400'
# yellow: '0xe7c547'
# blue: '0x7aa6da'
# magenta: '0xb77ee0'
# cyan: '0x54ced6'
# white: '0xffffff'
#
# # Dim colors
# #
# # If the dim colors are not set, they will be calculated automatically based
# # on the `normal` colors.
# #dim:
# # black: '0x000000'
# # red: '0x8c3336'
# # green: '0x7a8530'
# # yellow: '0x97822e'
# # blue: '0x506d8f'
# # magenta: '0x80638e'
# # cyan: '0x497e7a'
# # white: '0x9a9a9a'
#
# # Indexed Colors
# #
# # The indexed colors include all colors from 16 to 256.
# # When these are not set, they're filled with sensible defaults.
# #
# # Example:
# # `- { index: 16, color: '0xff00ff' }`
# #
# indexed_colors: []
#
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#
# Specifying a `duration` of `0` will disable the visual bell.
bell:
animation: EaseOutExpo
duration: 0
color: '0xffffff'
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
selection:
semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
save_to_clipboard: true
# Allow terminal applications to change Alacritty's window title.
dynamic_title: true
hide_cursor_when_typing: true
cursor:
# Cursor style
#
# Values for `style`:
# - ▇ Block
# - _ Underline
# - | Beam
style: Block
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
unfocused_hollow: true
# Live config reload (changes require restart)
live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
#
# Default:
# - (macOS) /bin/bash --login
# - (Linux) user login shell
# - (Windows) powershell
shell:
#program: /home/minhajuddin/.cargo/bin/nu
program: /bin/bash
args:
- --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
working_directory: None
# Windows 10 ConPTY backend (Windows only)
#
# This will enable better color support and may resolve other issues,
# however this API and its implementation is still young and so is
# disabled by default, as stability may not be as good as the winpty
# backend.
#
# Alacritty will fall back to the WinPTY automatically if the ConPTY
# backend cannot be initialized.
enable_experimental_conpty_backend: false
# Send ESC (\x1b) before characters when alt is pressed.
alt_send_esc: true
debug:
# Display the time it takes to redraw each frame.
render_timer: false
# Keep the log file after quitting Alacritty.
persistent_logging: false
# Log level
#
# Values for `log_level`:
# - None
# - Error
# - Warn
# - Info
# - Debug
# - Trace
log_level: Warn
# Print all received window events.
print_events: false
# Record all characters and escape sequences as test data.
ref_test: false
mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
double_click: { threshold: 300 }
triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
hide_when_typing: false
# url:
# # URL launcher
# #
# # This program is executed when clicking on a text which is recognized as a URL.
# # The URL is always added to the command as the last parameter.
# #
# # When set to `None`, URL launching will be disabled completely.
# #
# # Default:
# # - (macOS) open
# # - (Linux) xdg-open
# # - (Windows) explorer
# launcher:
# program: xdg-open
# args: []
#
# # URL modifiers
# #
# # These are the modifiers that need to be held down for opening URLs when clicking
# # on them. The available modifiers are documented in the key binding section.
# modifiers: None
#
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty captures the mouse, the
# `Shift` modifier is automatically added as a requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Middle, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - ToggleViMode
# - Copy
# - Paste
# - PasteSelection
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# - Hide
# - Minimize
# - Quit
# - ToggleFullscreen
# - SpawnNewInstance
# - ClearLogNotice
# - ClearSelection
# - ReceiveChar
# - None
#
# (`mode: Vi` only):
# - Open
# - Up
# - Down
# - Left
# - Right
# - First
# - Last
# - FirstOccupied
# - High
# - Middle
# - Low
# - SemanticLeft
# - SemanticRight
# - SemanticLeftEnd
# - SemanticRightEnd
# - WordRight
# - WordLeft
# - WordRightEnd
# - WordLeftEnd
# - Bracket
# - ToggleNormalSelection
# - ToggleLineSelection
# - ToggleBlockSelection
# - ToggleSemanticSelection
#
# (macOS only):
# - ToggleSimpleFullscreen: Enters fullscreen without occupying another space
#
# (Linux/BSD only):
# - CopySelection: Copies into selection buffer
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Alt
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# at once.
# key_bindings:
# - { key: N, mods: Command|Shift, action: SpawnNewInstance}
#- { key: Paste, action: Paste }
#- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, mode: ~Vi, chars: "\x0c" }
#- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp, }
#- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown }
#- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop, }
#- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom }
# Vi Mode
#- { key: Space, mods: Shift|Control, mode: Vi, action: ScrollToBottom }
#- { key: Space, mods: Shift|Control, action: ToggleViMode }
#- { key: Escape, mode: Vi, action: ClearSelection }
#- { key: I, mode: Vi, action: ScrollToBottom }
#- { key: I, mode: Vi, action: ToggleViMode }
#- { key: Y, mods: Control, mode: Vi, action: ScrollLineUp }
#- { key: E, mods: Control, mode: Vi, action: ScrollLineDown }
#- { key: G, mode: Vi, action: ScrollToTop }
#- { key: G, mods: Shift, mode: Vi, action: ScrollToBottom }
#- { key: B, mods: Control, mode: Vi, action: ScrollPageUp }
#- { key: F, mods: Control, mode: Vi, action: ScrollPageDown }
#- { key: U, mods: Control, mode: Vi, action: ScrollHalfPageUp }
#- { key: D, mods: Control, mode: Vi, action: ScrollHalfPageDown }
#- { key: Y, mode: Vi, action: Copy }
#- { key: Y, mode: Vi, action: ClearSelection }
#- { key: Copy, mode: Vi, action: ClearSelection }
#- { key: V, mode: Vi, action: ToggleNormalSelection }
#- { key: V, mods: Shift, mode: Vi, action: ToggleLineSelection }
#- { key: V, mods: Control, mode: Vi, action: ToggleBlockSelection }
#- { key: V, mods: Alt, mode: Vi, action: ToggleSemanticSelection }
#- { key: Return, mode: Vi, action: Open }
#- { key: K, mode: Vi, action: Up }
#- { key: J, mode: Vi, action: Down }
#- { key: H, mode: Vi, action: Left }
#- { key: L, mode: Vi, action: Right }
#- { key: Up, mode: Vi, action: Up }
#- { key: Down, mode: Vi, action: Down }
#- { key: Left, mode: Vi, action: Left }
#- { key: Right, mode: Vi, action: Right }
#- { key: Key0, mode: Vi, action: First }
#- { key: Key4, mods: Shift, mode: Vi, action: Last }
#- { key: Key6, mods: Shift, mode: Vi, action: FirstOccupied }
#- { key: H, mods: Shift, mode: Vi, action: High }
#- { key: M, mods: Shift, mode: Vi, action: Middle }
#- { key: L, mods: Shift, mode: Vi, action: Low }
#- { key: B, mode: Vi, action: SemanticLeft }
#- { key: W, mode: Vi, action: SemanticRight }
#- { key: E, mode: Vi, action: SemanticRightEnd }
#- { key: B, mods: Shift, mode: Vi, action: WordLeft }
#- { key: W, mods: Shift, mode: Vi, action: WordRight }
#- { key: E, mods: Shift, mode: Vi, action: WordRightEnd }
#- { key: Key5, mods: Shift, mode: Vi, action: Bracket }
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: C, mods: Control|Shift, mode: Vi, action: ClearSelection }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
#- { key: Equals, mods: Control, action: IncreaseFontSize }
#- { key: Add, mods: Control, action: IncreaseFontSize }
#- { key: Subtract, mods: Control, action: DecreaseFontSize }
#- { key: Minus, mods: Control, action: DecreaseFontSize }
# (Windows only)
#- { key: Return, mods: Alt, action: ToggleFullscreen }
# (macOS only)
#- { key: K, mods: Command, mode: ~Vi, chars: "\x0c" }
#- { key: Key0, mods: Command, action: ResetFontSize }
#- { key: Equals, mods: Command, action: IncreaseFontSize }
#- { key: Add, mods: Command, action: IncreaseFontSize }
#- { key: Minus, mods: Command, action: DecreaseFontSize }
#- { key: K, mods: Command, action: ClearHistory }
#- { key: V, mods: Command, action: Paste }
#- { key: C, mods: Command, action: Copy }
#- { key: C, mods: Command, mode: Vi, action: ClearSelection }
#- { key: H, mods: Command, action: Hide }
#- { key: M, mods: Command, action: Minimize }
#- { key: Q, mods: Command, action: Quit }
#- { key: W, mods: Command, action: Quit }
#- { key: N, mods: Command, action: SpawnNewInstance }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - None
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Print all received window events.
#print_events: false
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