Created
December 31, 2017 11:49
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Bouncing : MonoBehaviour { | |
public float amplitude = 0.3f; | |
public float speed = 1f; | |
private float tempVal; | |
private Vector3 tempPos; | |
void Start() { | |
tempPos = transform.position; | |
tempVal = transform.position.y; | |
} | |
void Update() { | |
tempPos.y = tempVal + amplitude * Mathf.Sin(speed * Time.time); | |
transform.position = tempPos; | |
} | |
} |
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