Created
December 31, 2017 11:49
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class Singleton<T> : MonoBehaviour where T : Component { | |
private static T instance; | |
public static T Instance { | |
get { | |
if (instance == null) { | |
instance = FindObjectOfType<T>(); | |
if (instance == null) { | |
GameObject obj = new GameObject(); | |
obj.name = typeof(T).Name; | |
instance = obj.AddComponent<T>(); | |
} | |
} | |
return instance; | |
} | |
} | |
protected virtual void Awake() { | |
if (instance == null) { | |
instance = this as T; | |
Init(); | |
DontDestroyOnLoad(gameObject); | |
} else { | |
Destroy(gameObject); | |
} | |
} | |
public abstract void Init(); | |
} |
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