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@mischa
Created October 3, 2016 15:18
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// RGB Lock
// The player tries to get one LED to match the color of another.
// The pins for the color the player is trying to match
const int GOAL_RED_PIN = 9;
const int GOAL_GREEN_PIN = 10;
const int GOAL_BLUE_PIN = 11;
int redGoal = 0;
int greenGoal = 0;
int blueGoal = 0;
// The pins that the player controls
const int CURRENT_RED_PIN = 3;
const int CURRENT_GREEN_PIN = 5;
const int CURRENT_BLUE_PIN = 6;
const int RED_CONTROLLER = A0;
const int GREEN_CONTROLLER = A1;
const int BLUE_CONTROLLER = A2;
const int BUZZER_PIN = 13;
void setup(){
Serial.begin(9600);
pinMode(GOAL_RED_PIN, OUTPUT);
pinMode(GOAL_GREEN_PIN, OUTPUT);
pinMode(GOAL_BLUE_PIN, OUTPUT);
randomSeed(analogRead(0));
redGoal = random(255);
blueGoal = random(255);
greenGoal = random(255);
pinMode(BUZZER_PIN, OUTPUT);
}
void loop() {
// Show goal color
displayGoalRGB(redGoal, greenGoal, blueGoal);
// Show current color
int redInput = analogRead(RED_CONTROLLER);
//Serial.println(redInput);
//redInput = map(redInput, 0, 1000, 0, 255);
redInput = map(redInput, 260, 450, 0, 255); // IR
redInput = redGoal; // Auto set the red in order to allow two handed winning
if(redInput<5) {
redInput = 0;
}
int greenInput = analogRead(GREEN_CONTROLLER);
//greenInput = map(greenInput, 0, 1000, 0, 255);
greenInput = map(greenInput, 260, 450, 0, 255); // IR
if(greenInput<5) {
greenInput = 0;
}
int blueInput = analogRead(BLUE_CONTROLLER);
// blueInput = map(blueInput, 0, 1000, 0, 255);
blueInput = map(blueInput, 260, 450, 0, 255); // IR
if(blueInput<5) {
blueInput = 0;
}
logColor(redGoal, greenGoal, blueGoal, redInput, greenInput, blueInput);
displayCurrentRGB(redInput, greenInput, blueInput);
boolean correct = checkCurrentVsGoal(redGoal, greenGoal, blueGoal, redInput, greenInput, blueInput);
if(correct) {
analogWrite(GOAL_RED_PIN, redGoal);
analogWrite(GOAL_GREEN_PIN, greenGoal);
analogWrite(GOAL_BLUE_PIN, blueGoal);
analogWrite(CURRENT_RED_PIN, redGoal);
analogWrite(CURRENT_GREEN_PIN, greenGoal);
analogWrite(CURRENT_BLUE_PIN, blueGoal);
digitalWrite(BUZZER_PIN, HIGH);
//tone(BUZZER_PIN, 600, 100);
delay(2000);
digitalWrite(BUZZER_PIN, LOW);
redGoal= random(0, 255);
blueGoal= random(0, 255);
greenGoal= random(0, 255);
}
}
void displayGoalRGB(int red, int green, int blue) {
analogWrite(GOAL_RED_PIN, red);
analogWrite(GOAL_GREEN_PIN, green);
analogWrite(GOAL_BLUE_PIN, blue);
}
void logColor(int redGoal, int greenGoal, int blueGoal, int red, int green, int blue){
Serial.print(red);
Serial.print(" (");
Serial.print(redGoal);
Serial.print(")");
Serial.print("\t\t");
Serial.print(green);
Serial.print(" (");
Serial.print(greenGoal);
Serial.print(")");
Serial.print("\t\t");
Serial.print(blue);
Serial.print(" (");
Serial.print(blueGoal);
Serial.print(")");
Serial.println("\t\t");
}
void displayCurrentRGB(int red, int green, int blue) {
analogWrite(CURRENT_RED_PIN, red);
analogWrite(CURRENT_GREEN_PIN, green);
analogWrite(CURRENT_BLUE_PIN, blue);
}
boolean checkCurrentVsGoal(int redGoal, int greenGoal, int blueGoal, int red, int green, int blue){
int padding = 50;
boolean redCorrect = abs(redGoal - red) < padding;
boolean greenCorrect = abs(greenGoal - green) < padding;
boolean blueCorrect = abs(blueGoal - blue) < padding;
return redCorrect && greenCorrect && blueCorrect;
}
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