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Created January 6, 2016 19:48
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Internal Name Materials

Minecraftのコマンドのminecraft:hoge形式でMaterialを扱いたい人向けのクラスです。

  • Spigot 1.8.8にて自動生成したコードです。
  • _BLOCKで終わってるものは、アイテムでは使用出来ないブロック専用のMaterialです。
  • 適当にあなたのプロジェクトに取り込んで利用してください
import org.bukkit.Material;
public final class Materials {
private Materials() {}
public static Material AIR_BLOCK = Material.AIR;
public static Material STONE = Material.STONE;
public static Material GRASS = Material.GRASS;
public static Material DIRT = Material.DIRT;
public static Material COBBLESTONE = Material.COBBLESTONE;
public static Material PLANKS = Material.WOOD;
public static Material SAPLING = Material.SAPLING;
public static Material BEDROCK = Material.BEDROCK;
public static Material FLOWING_WATER_BLOCK = Material.WATER;
public static Material WATER_BLOCK = Material.STATIONARY_WATER;
public static Material FLOWING_LAVA_BLOCK = Material.LAVA;
public static Material LAVA_BLOCK = Material.STATIONARY_LAVA;
public static Material SAND = Material.SAND;
public static Material GRAVEL = Material.GRAVEL;
public static Material GOLD_ORE = Material.GOLD_ORE;
public static Material IRON_ORE = Material.IRON_ORE;
public static Material COAL_ORE = Material.COAL_ORE;
public static Material LOG = Material.LOG;
public static Material LEAVES = Material.LEAVES;
public static Material SPONGE = Material.SPONGE;
public static Material GLASS = Material.GLASS;
public static Material LAPIS_ORE = Material.LAPIS_ORE;
public static Material LAPIS_BLOCK = Material.LAPIS_BLOCK;
public static Material DISPENSER = Material.DISPENSER;
public static Material SANDSTONE = Material.SANDSTONE;
public static Material NOTEBLOCK = Material.NOTE_BLOCK;
public static Material BED_BLOCK = Material.BED_BLOCK;
public static Material GOLDEN_RAIL = Material.POWERED_RAIL;
public static Material DETECTOR_RAIL = Material.DETECTOR_RAIL;
public static Material STICKY_PISTON = Material.PISTON_STICKY_BASE;
public static Material WEB = Material.WEB;
public static Material TALLGRASS = Material.LONG_GRASS;
public static Material DEADBUSH = Material.DEAD_BUSH;
public static Material PISTON = Material.PISTON_BASE;
public static Material PISTON_HEAD_BLOCK = Material.PISTON_EXTENSION;
public static Material WOOL = Material.WOOL;
public static Material PISTON_EXTENSION_BLOCK = Material.PISTON_MOVING_PIECE;
public static Material YELLOW_FLOWER = Material.YELLOW_FLOWER;
public static Material RED_FLOWER = Material.RED_ROSE;
public static Material BROWN_MUSHROOM = Material.BROWN_MUSHROOM;
public static Material RED_MUSHROOM = Material.RED_MUSHROOM;
public static Material GOLD_BLOCK = Material.GOLD_BLOCK;
public static Material IRON_BLOCK = Material.IRON_BLOCK;
public static Material DOUBLE_STONE_SLAB_BLOCK = Material.DOUBLE_STEP;
public static Material STONE_SLAB = Material.STEP;
public static Material BRICK_BLOCK = Material.BRICK;
public static Material TNT = Material.TNT;
public static Material BOOKSHELF = Material.BOOKSHELF;
public static Material MOSSY_COBBLESTONE = Material.MOSSY_COBBLESTONE;
public static Material OBSIDIAN = Material.OBSIDIAN;
public static Material TORCH = Material.TORCH;
public static Material FIRE_BLOCK = Material.FIRE;
public static Material MOB_SPAWNER = Material.MOB_SPAWNER;
public static Material OAK_STAIRS = Material.WOOD_STAIRS;
public static Material CHEST = Material.CHEST;
public static Material REDSTONE_WIRE_BLOCK = Material.REDSTONE_WIRE;
public static Material DIAMOND_ORE = Material.DIAMOND_ORE;
public static Material DIAMOND_BLOCK = Material.DIAMOND_BLOCK;
public static Material CRAFTING_TABLE = Material.WORKBENCH;
public static Material WHEAT_BLOCK = Material.CROPS;
public static Material FARMLAND = Material.SOIL;
public static Material FURNACE = Material.FURNACE;
public static Material LIT_FURNACE = Material.BURNING_FURNACE;
public static Material STANDING_SIGN_BLOCK = Material.SIGN_POST;
public static Material WOODEN_DOOR_BLOCK = Material.WOODEN_DOOR;
public static Material LADDER = Material.LADDER;
public static Material RAIL = Material.RAILS;
public static Material STONE_STAIRS = Material.COBBLESTONE_STAIRS;
public static Material WALL_SIGN_BLOCK = Material.WALL_SIGN;
public static Material LEVER = Material.LEVER;
public static Material STONE_PRESSURE_PLATE = Material.STONE_PLATE;
public static Material IRON_DOOR_BLOCK = Material.IRON_DOOR_BLOCK;
public static Material WOODEN_PRESSURE_PLATE = Material.WOOD_PLATE;
public static Material REDSTONE_ORE = Material.REDSTONE_ORE;
public static Material LIT_REDSTONE_ORE_BLOCK = Material.GLOWING_REDSTONE_ORE;
public static Material UNLIT_REDSTONE_TORCH_BLOCK = Material.REDSTONE_TORCH_OFF;
public static Material REDSTONE_TORCH = Material.REDSTONE_TORCH_ON;
public static Material STONE_BUTTON = Material.STONE_BUTTON;
public static Material SNOW_LAYER = Material.SNOW;
public static Material ICE = Material.ICE;
public static Material SNOW = Material.SNOW_BLOCK;
public static Material CACTUS = Material.CACTUS;
public static Material CLAY = Material.CLAY;
public static Material REEDS_BLOCK = Material.SUGAR_CANE_BLOCK;
public static Material JUKEBOX = Material.JUKEBOX;
public static Material FENCE = Material.FENCE;
public static Material PUMPKIN = Material.PUMPKIN;
public static Material NETHERRACK = Material.NETHERRACK;
public static Material SOUL_SAND = Material.SOUL_SAND;
public static Material GLOWSTONE = Material.GLOWSTONE;
public static Material PORTAL_BLOCK = Material.PORTAL;
public static Material LIT_PUMPKIN = Material.JACK_O_LANTERN;
public static Material CAKE_BLOCK = Material.CAKE_BLOCK;
public static Material UNPOWERED_REPEATER_BLOCK = Material.DIODE_BLOCK_OFF;
public static Material POWERED_REPEATER_BLOCK = Material.DIODE_BLOCK_ON;
public static Material STAINED_GLASS = Material.STAINED_GLASS;
public static Material TRAPDOOR = Material.TRAP_DOOR;
public static Material MONSTER_EGG = Material.MONSTER_EGGS;
public static Material STONEBRICK = Material.SMOOTH_BRICK;
public static Material BROWN_MUSHROOM_BLOCK = Material.HUGE_MUSHROOM_1;
public static Material RED_MUSHROOM_BLOCK = Material.HUGE_MUSHROOM_2;
public static Material IRON_BARS = Material.IRON_FENCE;
public static Material GLASS_PANE = Material.THIN_GLASS;
public static Material MELON_BLOCK = Material.MELON_BLOCK;
public static Material PUMPKIN_STEM_BLOCK = Material.PUMPKIN_STEM;
public static Material MELON_STEM_BLOCK = Material.MELON_STEM;
public static Material VINE = Material.VINE;
public static Material FENCE_GATE = Material.FENCE_GATE;
public static Material BRICK_STAIRS = Material.BRICK_STAIRS;
public static Material STONE_BRICK_STAIRS = Material.SMOOTH_STAIRS;
public static Material MYCELIUM = Material.MYCEL;
public static Material WATERLILY = Material.WATER_LILY;
public static Material NETHER_BRICK = Material.NETHER_BRICK;
public static Material NETHER_BRICK_FENCE = Material.NETHER_FENCE;
public static Material NETHER_BRICK_STAIRS = Material.NETHER_BRICK_STAIRS;
public static Material NETHER_WART_BLOCK = Material.NETHER_WARTS;
public static Material ENCHANTING_TABLE = Material.ENCHANTMENT_TABLE;
public static Material BREWING_STAND_BLOCK = Material.BREWING_STAND;
public static Material CAULDRON_BLOCK = Material.CAULDRON;
public static Material END_PORTAL_BLOCK = Material.ENDER_PORTAL;
public static Material END_PORTAL_FRAME = Material.ENDER_PORTAL_FRAME;
public static Material END_STONE = Material.ENDER_STONE;
public static Material DRAGON_EGG = Material.DRAGON_EGG;
public static Material REDSTONE_LAMP = Material.REDSTONE_LAMP_OFF;
public static Material LIT_REDSTONE_LAMP_BLOCK = Material.REDSTONE_LAMP_ON;
public static Material DOUBLE_WOODEN_SLAB_BLOCK = Material.WOOD_DOUBLE_STEP;
public static Material WOODEN_SLAB = Material.WOOD_STEP;
public static Material COCOA_BLOCK = Material.COCOA;
public static Material SANDSTONE_STAIRS = Material.SANDSTONE_STAIRS;
public static Material EMERALD_ORE = Material.EMERALD_ORE;
public static Material ENDER_CHEST = Material.ENDER_CHEST;
public static Material TRIPWIRE_HOOK = Material.TRIPWIRE_HOOK;
public static Material TRIPWIRE_BLOCK = Material.TRIPWIRE;
public static Material EMERALD_BLOCK = Material.EMERALD_BLOCK;
public static Material SPRUCE_STAIRS = Material.SPRUCE_WOOD_STAIRS;
public static Material BIRCH_STAIRS = Material.BIRCH_WOOD_STAIRS;
public static Material JUNGLE_STAIRS = Material.JUNGLE_WOOD_STAIRS;
public static Material COMMAND_BLOCK = Material.COMMAND;
public static Material BEACON = Material.BEACON;
public static Material COBBLESTONE_WALL = Material.COBBLE_WALL;
public static Material FLOWER_POT_BLOCK = Material.FLOWER_POT;
public static Material CARROTS_BLOCK = Material.CARROT;
public static Material POTATOES_BLOCK = Material.POTATO;
public static Material WOODEN_BUTTON = Material.WOOD_BUTTON;
public static Material SKULL_BLOCK = Material.SKULL;
public static Material ANVIL = Material.ANVIL;
public static Material TRAPPED_CHEST = Material.TRAPPED_CHEST;
public static Material LIGHT_WEIGHTED_PRESSURE_PLATE = Material.GOLD_PLATE;
public static Material HEAVY_WEIGHTED_PRESSURE_PLATE = Material.IRON_PLATE;
public static Material UNPOWERED_COMPARATOR_BLOCK = Material.REDSTONE_COMPARATOR_OFF;
public static Material POWERED_COMPARATOR_BLOCK = Material.REDSTONE_COMPARATOR_ON;
public static Material DAYLIGHT_DETECTOR = Material.DAYLIGHT_DETECTOR;
public static Material REDSTONE_BLOCK = Material.REDSTONE_BLOCK;
public static Material QUARTZ_ORE = Material.QUARTZ_ORE;
public static Material HOPPER = Material.HOPPER;
public static Material QUARTZ_BLOCK = Material.QUARTZ_BLOCK;
public static Material QUARTZ_STAIRS = Material.QUARTZ_STAIRS;
public static Material ACTIVATOR_RAIL = Material.ACTIVATOR_RAIL;
public static Material DROPPER = Material.DROPPER;
public static Material STAINED_HARDENED_CLAY = Material.STAINED_CLAY;
public static Material STAINED_GLASS_PANE = Material.STAINED_GLASS_PANE;
public static Material LEAVES2 = Material.LEAVES_2;
public static Material LOG2 = Material.LOG_2;
public static Material ACACIA_STAIRS = Material.ACACIA_STAIRS;
public static Material DARK_OAK_STAIRS = Material.DARK_OAK_STAIRS;
public static Material SLIME = Material.SLIME_BLOCK;
public static Material BARRIER = Material.BARRIER;
public static Material IRON_TRAPDOOR = Material.IRON_TRAPDOOR;
public static Material PRISMARINE = Material.PRISMARINE;
public static Material SEA_LANTERN = Material.SEA_LANTERN;
public static Material HAY_BLOCK = Material.HAY_BLOCK;
public static Material CARPET = Material.CARPET;
public static Material HARDENED_CLAY = Material.HARD_CLAY;
public static Material COAL_BLOCK = Material.COAL_BLOCK;
public static Material PACKED_ICE = Material.PACKED_ICE;
public static Material DOUBLE_PLANT = Material.DOUBLE_PLANT;
public static Material STANDING_BANNER_BLOCK = Material.STANDING_BANNER;
public static Material WALL_BANNER_BLOCK = Material.WALL_BANNER;
public static Material DAYLIGHT_DETECTOR_INVERTED_BLOCK = Material.DAYLIGHT_DETECTOR_INVERTED;
public static Material RED_SANDSTONE = Material.RED_SANDSTONE;
public static Material RED_SANDSTONE_STAIRS = Material.RED_SANDSTONE_STAIRS;
public static Material DOUBLE_STONE_SLAB2_BLOCK = Material.DOUBLE_STONE_SLAB2;
public static Material STONE_SLAB2 = Material.STONE_SLAB2;
public static Material SPRUCE_FENCE_GATE = Material.SPRUCE_FENCE_GATE;
public static Material BIRCH_FENCE_GATE = Material.BIRCH_FENCE_GATE;
public static Material JUNGLE_FENCE_GATE = Material.JUNGLE_FENCE_GATE;
public static Material DARK_OAK_FENCE_GATE = Material.DARK_OAK_FENCE_GATE;
public static Material ACACIA_FENCE_GATE = Material.ACACIA_FENCE_GATE;
public static Material SPRUCE_FENCE = Material.SPRUCE_FENCE;
public static Material BIRCH_FENCE = Material.BIRCH_FENCE;
public static Material JUNGLE_FENCE = Material.JUNGLE_FENCE;
public static Material DARK_OAK_FENCE = Material.DARK_OAK_FENCE;
public static Material ACACIA_FENCE = Material.ACACIA_FENCE;
public static Material SPRUCE_DOOR_BLOCK = Material.SPRUCE_DOOR;
public static Material BIRCH_DOOR_BLOCK = Material.BIRCH_DOOR;
public static Material JUNGLE_DOOR_BLOCK = Material.JUNGLE_DOOR;
public static Material ACACIA_DOOR_BLOCK = Material.ACACIA_DOOR;
public static Material DARK_OAK_DOOR_BLOCK = Material.DARK_OAK_DOOR;
public static Material IRON_SHOVEL = Material.IRON_SPADE;
public static Material IRON_PICKAXE = Material.IRON_PICKAXE;
public static Material IRON_AXE = Material.IRON_AXE;
public static Material FLINT_AND_STEEL = Material.FLINT_AND_STEEL;
public static Material APPLE = Material.APPLE;
public static Material BOW = Material.BOW;
public static Material ARROW = Material.ARROW;
public static Material COAL = Material.COAL;
public static Material DIAMOND = Material.DIAMOND;
public static Material IRON_INGOT = Material.IRON_INGOT;
public static Material GOLD_INGOT = Material.GOLD_INGOT;
public static Material IRON_SWORD = Material.IRON_SWORD;
public static Material WOODEN_SWORD = Material.WOOD_SWORD;
public static Material WOODEN_SHOVEL = Material.WOOD_SPADE;
public static Material WOODEN_PICKAXE = Material.WOOD_PICKAXE;
public static Material WOODEN_AXE = Material.WOOD_AXE;
public static Material STONE_SWORD = Material.STONE_SWORD;
public static Material STONE_SHOVEL = Material.STONE_SPADE;
public static Material STONE_PICKAXE = Material.STONE_PICKAXE;
public static Material STONE_AXE = Material.STONE_AXE;
public static Material DIAMOND_SWORD = Material.DIAMOND_SWORD;
public static Material DIAMOND_SHOVEL = Material.DIAMOND_SPADE;
public static Material DIAMOND_PICKAXE = Material.DIAMOND_PICKAXE;
public static Material DIAMOND_AXE = Material.DIAMOND_AXE;
public static Material STICK = Material.STICK;
public static Material BOWL = Material.BOWL;
public static Material MUSHROOM_STEW = Material.MUSHROOM_SOUP;
public static Material GOLDEN_SWORD = Material.GOLD_SWORD;
public static Material GOLDEN_SHOVEL = Material.GOLD_SPADE;
public static Material GOLDEN_PICKAXE = Material.GOLD_PICKAXE;
public static Material GOLDEN_AXE = Material.GOLD_AXE;
public static Material STRING = Material.STRING;
public static Material FEATHER = Material.FEATHER;
public static Material GUNPOWDER = Material.SULPHUR;
public static Material WOODEN_HOE = Material.WOOD_HOE;
public static Material STONE_HOE = Material.STONE_HOE;
public static Material IRON_HOE = Material.IRON_HOE;
public static Material DIAMOND_HOE = Material.DIAMOND_HOE;
public static Material GOLDEN_HOE = Material.GOLD_HOE;
public static Material WHEAT_SEEDS = Material.SEEDS;
public static Material WHEAT = Material.WHEAT;
public static Material BREAD = Material.BREAD;
public static Material LEATHER_HELMET = Material.LEATHER_HELMET;
public static Material LEATHER_CHESTPLATE = Material.LEATHER_CHESTPLATE;
public static Material LEATHER_LEGGINGS = Material.LEATHER_LEGGINGS;
public static Material LEATHER_BOOTS = Material.LEATHER_BOOTS;
public static Material CHAINMAIL_HELMET = Material.CHAINMAIL_HELMET;
public static Material CHAINMAIL_CHESTPLATE = Material.CHAINMAIL_CHESTPLATE;
public static Material CHAINMAIL_LEGGINGS = Material.CHAINMAIL_LEGGINGS;
public static Material CHAINMAIL_BOOTS = Material.CHAINMAIL_BOOTS;
public static Material IRON_HELMET = Material.IRON_HELMET;
public static Material IRON_CHESTPLATE = Material.IRON_CHESTPLATE;
public static Material IRON_LEGGINGS = Material.IRON_LEGGINGS;
public static Material IRON_BOOTS = Material.IRON_BOOTS;
public static Material DIAMOND_HELMET = Material.DIAMOND_HELMET;
public static Material DIAMOND_CHESTPLATE = Material.DIAMOND_CHESTPLATE;
public static Material DIAMOND_LEGGINGS = Material.DIAMOND_LEGGINGS;
public static Material DIAMOND_BOOTS = Material.DIAMOND_BOOTS;
public static Material GOLDEN_HELMET = Material.GOLD_HELMET;
public static Material GOLDEN_CHESTPLATE = Material.GOLD_CHESTPLATE;
public static Material GOLDEN_LEGGINGS = Material.GOLD_LEGGINGS;
public static Material GOLDEN_BOOTS = Material.GOLD_BOOTS;
public static Material FLINT = Material.FLINT;
public static Material PORKCHOP = Material.PORK;
public static Material COOKED_PORKCHOP = Material.GRILLED_PORK;
public static Material PAINTING = Material.PAINTING;
public static Material GOLDEN_APPLE = Material.GOLDEN_APPLE;
public static Material SIGN = Material.SIGN;
public static Material WOODEN_DOOR = Material.WOOD_DOOR;
public static Material BUCKET = Material.BUCKET;
public static Material WATER_BUCKET = Material.WATER_BUCKET;
public static Material LAVA_BUCKET = Material.LAVA_BUCKET;
public static Material MINECART = Material.MINECART;
public static Material SADDLE = Material.SADDLE;
public static Material IRON_DOOR = Material.IRON_DOOR;
public static Material REDSTONE = Material.REDSTONE;
public static Material SNOWBALL = Material.SNOW_BALL;
public static Material BOAT = Material.BOAT;
public static Material LEATHER = Material.LEATHER;
public static Material MILK_BUCKET = Material.MILK_BUCKET;
public static Material BRICK = Material.CLAY_BRICK;
public static Material CLAY_BALL = Material.CLAY_BALL;
public static Material REEDS = Material.SUGAR_CANE;
public static Material PAPER = Material.PAPER;
public static Material BOOK = Material.BOOK;
public static Material SLIME_BALL = Material.SLIME_BALL;
public static Material CHEST_MINECART = Material.STORAGE_MINECART;
public static Material FURNACE_MINECART = Material.POWERED_MINECART;
public static Material EGG = Material.EGG;
public static Material COMPASS = Material.COMPASS;
public static Material FISHING_ROD = Material.FISHING_ROD;
public static Material CLOCK = Material.WATCH;
public static Material GLOWSTONE_DUST = Material.GLOWSTONE_DUST;
public static Material FISH = Material.RAW_FISH;
public static Material COOKED_FISH = Material.COOKED_FISH;
public static Material DYE = Material.INK_SACK;
public static Material BONE = Material.BONE;
public static Material SUGAR = Material.SUGAR;
public static Material CAKE = Material.CAKE;
public static Material BED = Material.BED;
public static Material REPEATER = Material.DIODE;
public static Material COOKIE = Material.COOKIE;
public static Material FILLED_MAP = Material.MAP;
public static Material SHEARS = Material.SHEARS;
public static Material MELON = Material.MELON;
public static Material PUMPKIN_SEEDS = Material.PUMPKIN_SEEDS;
public static Material MELON_SEEDS = Material.MELON_SEEDS;
public static Material BEEF = Material.RAW_BEEF;
public static Material COOKED_BEEF = Material.COOKED_BEEF;
public static Material CHICKEN = Material.RAW_CHICKEN;
public static Material COOKED_CHICKEN = Material.COOKED_CHICKEN;
public static Material ROTTEN_FLESH = Material.ROTTEN_FLESH;
public static Material ENDER_PEARL = Material.ENDER_PEARL;
public static Material BLAZE_ROD = Material.BLAZE_ROD;
public static Material GHAST_TEAR = Material.GHAST_TEAR;
public static Material GOLD_NUGGET = Material.GOLD_NUGGET;
public static Material NETHER_WART = Material.NETHER_STALK;
public static Material POTION = Material.POTION;
public static Material GLASS_BOTTLE = Material.GLASS_BOTTLE;
public static Material SPIDER_EYE = Material.SPIDER_EYE;
public static Material FERMENTED_SPIDER_EYE = Material.FERMENTED_SPIDER_EYE;
public static Material BLAZE_POWDER = Material.BLAZE_POWDER;
public static Material MAGMA_CREAM = Material.MAGMA_CREAM;
public static Material BREWING_STAND = Material.BREWING_STAND_ITEM;
public static Material CAULDRON = Material.CAULDRON_ITEM;
public static Material ENDER_EYE = Material.EYE_OF_ENDER;
public static Material SPECKLED_MELON = Material.SPECKLED_MELON;
public static Material SPAWN_EGG = Material.MONSTER_EGG;
public static Material EXPERIENCE_BOTTLE = Material.EXP_BOTTLE;
public static Material FIRE_CHARGE = Material.FIREBALL;
public static Material WRITABLE_BOOK = Material.BOOK_AND_QUILL;
public static Material WRITTEN_BOOK = Material.WRITTEN_BOOK;
public static Material EMERALD = Material.EMERALD;
public static Material ITEM_FRAME = Material.ITEM_FRAME;
public static Material FLOWER_POT = Material.FLOWER_POT_ITEM;
public static Material CARROT = Material.CARROT_ITEM;
public static Material POTATO = Material.POTATO_ITEM;
public static Material BAKED_POTATO = Material.BAKED_POTATO;
public static Material POISONOUS_POTATO = Material.POISONOUS_POTATO;
public static Material MAP = Material.EMPTY_MAP;
public static Material GOLDEN_CARROT = Material.GOLDEN_CARROT;
public static Material SKULL = Material.SKULL_ITEM;
public static Material CARROT_ON_A_STICK = Material.CARROT_STICK;
public static Material NETHER_STAR = Material.NETHER_STAR;
public static Material PUMPKIN_PIE = Material.PUMPKIN_PIE;
public static Material FIREWORKS = Material.FIREWORK;
public static Material FIREWORK_CHARGE = Material.FIREWORK_CHARGE;
public static Material ENCHANTED_BOOK = Material.ENCHANTED_BOOK;
public static Material COMPARATOR = Material.REDSTONE_COMPARATOR;
public static Material NETHERBRICK = Material.NETHER_BRICK_ITEM;
public static Material QUARTZ = Material.QUARTZ;
public static Material TNT_MINECART = Material.EXPLOSIVE_MINECART;
public static Material HOPPER_MINECART = Material.HOPPER_MINECART;
public static Material PRISMARINE_SHARD = Material.PRISMARINE_SHARD;
public static Material PRISMARINE_CRYSTALS = Material.PRISMARINE_CRYSTALS;
public static Material RABBIT = Material.RABBIT;
public static Material COOKED_RABBIT = Material.COOKED_RABBIT;
public static Material RABBIT_STEW = Material.RABBIT_STEW;
public static Material RABBIT_FOOT = Material.RABBIT_FOOT;
public static Material RABBIT_HIDE = Material.RABBIT_HIDE;
public static Material ARMOR_STAND = Material.ARMOR_STAND;
public static Material IRON_HORSE_ARMOR = Material.IRON_BARDING;
public static Material GOLDEN_HORSE_ARMOR = Material.GOLD_BARDING;
public static Material DIAMOND_HORSE_ARMOR = Material.DIAMOND_BARDING;
public static Material LEAD = Material.LEASH;
public static Material NAME_TAG = Material.NAME_TAG;
public static Material COMMAND_BLOCK_MINECART = Material.COMMAND_MINECART;
public static Material MUTTON = Material.MUTTON;
public static Material COOKED_MUTTON = Material.COOKED_MUTTON;
public static Material BANNER = Material.BANNER;
public static Material SPRUCE_DOOR = Material.SPRUCE_DOOR_ITEM;
public static Material BIRCH_DOOR = Material.BIRCH_DOOR_ITEM;
public static Material JUNGLE_DOOR = Material.JUNGLE_DOOR_ITEM;
public static Material ACACIA_DOOR = Material.ACACIA_DOOR_ITEM;
public static Material DARK_OAK_DOOR = Material.DARK_OAK_DOOR_ITEM;
public static Material RECORD_13 = Material.GOLD_RECORD;
public static Material RECORD_CAT = Material.GREEN_RECORD;
public static Material RECORD_BLOCKS = Material.RECORD_3;
public static Material RECORD_CHIRP = Material.RECORD_4;
public static Material RECORD_FAR = Material.RECORD_5;
public static Material RECORD_MALL = Material.RECORD_6;
public static Material RECORD_MELLOHI = Material.RECORD_7;
public static Material RECORD_STAL = Material.RECORD_8;
public static Material RECORD_STRAD = Material.RECORD_9;
public static Material RECORD_WARD = Material.RECORD_10;
public static Material RECORD_11 = Material.RECORD_11;
public static Material RECORD_WAIT = Material.RECORD_12;
}
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