Created
August 3, 2023 08:27
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Unity UI ScrollRect Snap To Transform
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using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace Plugins.UI.Extensions | |
{ | |
public enum XYZ | |
{ | |
X, | |
Y, | |
Z | |
} | |
public static class RectTransformExtensions | |
{ | |
private static Vector3[] _cache = new Vector3[4]; | |
private static Vector3[] _cache2 = new Vector3[4]; | |
public static void SnapScrollToTransform(this ScrollRect scrollRect, RectTransform target) | |
{ | |
Canvas.ForceUpdateCanvases(); | |
Vector2 contentPosition = scrollRect.transform.InverseTransformPoint(scrollRect.content.position); | |
Vector2 newPosition = scrollRect.transform.InverseTransformPoint(target.position); | |
if (scrollRect.vertical) | |
{ | |
if (IsBoundsDimensionMoreThen(scrollRect.viewport, target, XYZ.Y)) | |
{ | |
newPosition.y += scrollRect.viewport.rect.size.y * (1 - scrollRect.viewport.pivot.y) * 2; | |
newPosition.y -= target.rect.size.y * (1 - target.pivot.y); | |
} | |
else | |
{ | |
newPosition.y += target.rect.size.y * (1 - target.pivot.y); | |
} | |
} | |
if (scrollRect.horizontal) | |
{ | |
if (IsBoundsDimensionMoreThen(scrollRect.viewport, target, XYZ.X)) | |
{ | |
newPosition.x += scrollRect.viewport.rect.size.x * (1 - scrollRect.viewport.pivot.x) * 2; | |
newPosition.x -= target.rect.size.x * (1 - target.pivot.x); | |
} | |
else | |
{ | |
newPosition.x += target.rect.size.x * (1 - target.pivot.x); | |
} | |
} | |
if (!scrollRect.horizontal) | |
newPosition.x = contentPosition.x; | |
if (!scrollRect.vertical) | |
newPosition.y = contentPosition.y; | |
scrollRect.content.anchoredPosition = contentPosition - newPosition; | |
} | |
public static bool IsBoundsDimensionMoreThen(this RectTransform left, RectTransform right, XYZ dimensoin = XYZ.Y) | |
{ | |
left.GetWorldCorners(_cache); | |
right.GetWorldCorners(_cache2); | |
return _cache[2][(int)dimensoin] > _cache2[2][(int)dimensoin]; | |
} | |
} | |
} |
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