Created
February 12, 2014 02:55
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CS:GO SRCDS configs
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bot_quota_mode fill //or try normal | |
bot_quota 6 | |
bot_defer_to_human_items 1 | |
bot_defer_to_human_goals 1 | |
bot_difficulty 3 | |
bot_chatter off | |
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) | |
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) | |
mp_friendlyfire 1 | |
mp_autoteambalance 1 | |
mp_do_warmup_period 1 | |
mp_afterroundmoney 0 | |
mp_playercashawards 1 | |
mp_teamcashawards 1 | |
mp_maxrounds 20 | |
mp_halftime 1 | |
mp_timelimit 30 | |
mp_roundtime 2 | |
mp_freezetime 10 | |
mp_buytime 45 | |
mp_forcecamera 1 // Set to 1 for team only spectating. | |
mp_defuser_allocation 0 | |
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best | |
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best | |
mp_death_drop_defuser 1 | |
mp_molotovusedelay 0 | |
mp_force_pick_time 15 | |
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds | |
mp_startmoney 800 | |
mp_maxmoney 20000 | |
sv_full_alltalk 1 | |
sv_alltalk 1 | |
sv_deadtalk 1 | |
sv_allow_votes 1 // Voting allowed in this mode | |
sv_arms_race_vote_to_restart_disallowed_after 0 | |
sv_ignoregrenaderadio 0 | |
spec_freeze_time 5.0 | |
spec_freeze_panel_extended_time 0 | |
ff_damage_reduction_grenade 0.85 | |
ff_damage_reduction_bullets 0.33 | |
ff_damage_reduction_other 0.4 | |
ff_damage_reduction_grenade_self 1 | |
// cash award convars | |
cash_team_terrorist_win_bomb 3500 | |
cash_team_elimination_hostage_map 3000 | |
cash_team_elimination_bomb_map 3250 | |
cash_team_win_by_time_running_out 3250 | |
cash_team_win_by_defusing_bomb 3500 | |
cash_team_win_by_hostage_rescue 3500 | |
cash_team_loser_bonus 1400 | |
cash_team_loser_bonus_consecutive_rounds 500 | |
cash_team_rescued_hostage 750 | |
cash_team_hostage_alive 150 | |
cash_team_planted_bomb_but_defused 800 | |
cash_team_hostage_interaction 150 | |
cash_player_killed_teammate -3300 | |
cash_player_killed_enemy_default 300 | |
cash_player_killed_enemy_factor 1 | |
cash_player_bomb_planted 300 | |
cash_player_bomb_defused 300 | |
cash_player_rescued_hostage 1000 | |
cash_player_interact_with_hostage 150 | |
cash_player_damage_hostage -30 | |
cash_player_killed_hostage -1000 | |
// gungame tr defaults (not used in this mode) | |
mp_ggtr_bomb_respawn_delay 0 | |
mp_ggtr_bomb_detonation_bonus 1 | |
mp_ggtr_bomb_defuse_bonus 1 | |
mp_ggtr_bomb_pts_for_upgrade 2 | |
mp_ggtr_bomb_pts_for_he 3 | |
mp_ggtr_bomb_pts_for_flash 4 | |
mp_ggtr_halftime_delay 0.0 | |
mp_ggtr_end_round_kill_bonus 1 | |
mp_ggtr_last_weapon_kill_ends_half 0 | |
// gungame progressive defaults (not used in this mode) | |
mp_gungameimmunitytime 4 | |
mp_ggprogressive_round_restart_delay 15 | |
mp_weapons_allow_zeus 0 | |
mp_solid_teammates 1 | |
mp_free_armor 0 | |
spec_show_xray 1 |
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// To use this file, rename it to GameModes_Server.txt | |
// | |
// Values here override the default gamemodes.txt | |
"GameModes_Server.txt" | |
{ | |
"gameTypes" | |
{ | |
"classic" | |
{ | |
"gameModes" | |
{ | |
"competitive" | |
{ | |
"maxplayers" "14" // Note that maxplayers doesn't go in the convar block. | |
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line | |
"exec" | |
{ | |
"exec" "my_server_override_competitive.cfg" | |
} | |
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive ) | |
{ | |
"mg_bomb" "" | |
} | |
} | |
"casual" | |
{ | |
"maxplayers" "14" | |
"exec" | |
{ | |
"exec" "my_server_override_casual.cfg" | |
} | |
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual ) | |
{ | |
"mg_bomb" "" | |
} | |
} | |
} | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////////////////////// | |
// Map groups | |
// | |
// To use a mapgroup, it needs to be defined in a keyvalues | |
// block such as the example below, as well as listed in the | |
// 'mapgroupsMP' block within the game mode that will run it, | |
// such as the example above. | |
// | |
// Then launch the server with '+mapgroup MAPGROUPNAME' | |
// | |
// Example: | |
// | |
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se | |
// | |
// | |
// Check the developer wiki for updated community info | |
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers | |
////////////////////////////////////////////////////////////////////////////////////////////// | |
"mapgroups" | |
{ | |
"mg_bomb" // mapgroup definition | |
{ | |
"name" "mg_bomb" | |
"maps" | |
{ | |
"de_dust" "" | |
"de_dust2" "" | |
"cs_italy" "" | |
"de_aztec" "" | |
"cs_office" "" | |
"de_lake" "" | |
} | |
} | |
} | |
} |
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hostname "-{DK}- DARKNIGHTS DEDICATED SERVER" | |
rcon_password "put your password here" | |
//sv_password "" //Only set this if you intend to have a private server! | |
mp_join_grace_time "15" //The amount of time players can join teams after a round has started | |
mp_match_end_restart "0" // Defines whether a map should be restarted after a game has ended | |
sv_cheats "0" //This should always be set, so you know it's not on | |
sv_lan "0" //This should always be set, so you know it's not on | |
//**The bot commands below are mostly default with the exception of | |
bot_join_after_player "0" | |
//**The following commands manage kicks and bans | |
writeid | |
writeip | |
exec banned_user.cfg | |
exec banned_ip.cfg | |
//Others | |
sv_pure "1" | |
sv_allowupload "1" | |
sv_allowdownload "1" | |
sv_hibernate_when_empty "0" | |
sv_forcepreload "1" | |
sv_tags "Your,Tags,Here" |
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