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What would you like to do?
The ability for derived traits to override their parent trait methods.
// Firstly - I LOVE Rust! This is just something that has
// been cropping up more and more in my Rust coding experience
// recently, so I though it could be good to discuss it with
// fellow Rustaceans!
// I'd love the ability to be able to override parent trait
// methods with default methods in the child trait.
// The following is a pattern that I come across very often:
trait Foo {
fn create_a_thing(&self) -> Thing { ... }
fn another_really_handy_method(&self);
trait Bar: Foo {
fn create_a_thing(&self) -> Thing { ... but uniquely } // this is what I'd love to be able to do! (See below for a better syntax suggestion)
struct A {..}; impl Foo for A {}
struct B {..}; impl Foo for B {}
struct C {..}; impl Foo for C {}
struct D {..}; impl Bar for D {}
struct E {..}; impl Bar for E {}
struct F {..}; impl Bar for F {}
fn create_all_the_things<T: Foo>(creators: &Vec<Box<T>>) {
for creator in creators.iter() {
println!("{}", creator.create_a_thing()); // Here, `create_a_thing` would get called uniquely for those that implement Bar if overriding were possible.
fn main() {
let a = box A{..};
let b = box B{..};
let c = box C{..};
let d = box D{..};
let e = box E{..};
let f = box F{..};
let creators = vec!(a, b, c, d, e, f);
// My real case scenarios have many, many more than just 6 types,
// but hopefully you can see what I mean (and how this might be
// useful) with this small example.
// Perhaps an explicit syntax could be used to make overriding
// parent trait methods both possible, and easy to keep track of:
trait Foo {
fn create_a_thing(&self) -> Thing { ... }
trait Bar: Foo {
over<Foo> fn create_a_thing(&self) -> Thing { ... but uniquely } // `over<Trait>` tells us exactly what trait owns the method that we're overriding.
// Maybe we could be even MORE specific (and help the
// compiler out) by requiring explicit syntax upon Foo's
// version of the method as well?:
trait Foo {
virtual fn create_a_thing(&self) -> Thing { ... } // `virtual` indicates the ability for the method to be overridden.
trait Bar: Foo {
over<Foo> fn create_a_thing(&self) -> Thing { ... but uniquely } // The overridden version
// "But what if you're using a `MyType` that has implmented
// `Bar`, but only `Foo` is imported into the module?"
// Then the compiler should produce an error stating
// that "MyType's implementation of Foo's "create_a_thing"
// method has been overridden - import the overriding trait
// to fix this."
// These are my humble thoughts. What are your thoughts?
// I realise that Rust draws quite a lot more inspiration
// from the FP paradigm, but I feel this could help a lot for
// those who are coming from slightly more of an OOP background.
// It's a pattern that crops up quite often in OOP, but with the
// right explicitness, I feel that Rust could do it better than
// it has ever been done before!
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