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<map proto="1.4.2"> | |
<!-- Created by mitchiii, based on the King's Conquest maps created by Chicky --> | |
<!-- Include version number : v2.1.1 --> | |
<objective>Kill the enemy team's King to win!</objective> | |
<gamemode>arcade</gamemode> | |
<gamemode>blitz</gamemode> | |
<game>Kill the King</game> | |
<respawn auto="true" delay="3s"/> | |
<time>15m</time> | |
<constants> | |
<constant id="team-size">24</constant> | |
<constant id="team-one-spawn">0.5,0,0.5</constant> | |
<constant id="team-one-yaw">-90</constant> | |
<constant id="team-one-pitch">0</constant> | |
<constant id="team-two-spawn">0.5,0,0.5</constant> | |
<constant id="team-two-yaw">90</constant> | |
<constant id="team-two-pitch">0</constant> | |
</constants> | |
<teams> | |
<team id="team-one" color="blue" max="${team-size}" min="1">Blue</team> | |
<team id="team-two" color="dark red" max="${team-size}" min="1">Red</team> | |
</teams> | |
<spawns> | |
<spawn team="team-one" yaw="${team-one-yaw}" pitch="${team-one-pitch}" region="team-one-spawn-point"/> | |
<spawn team="team-two" yaw="${team-two-yaw}" pitch="${team-two-pitch}" region="team-two-spawn-point"/> | |
</spawns> | |
<kits> | |
<kit id="main-kit" force="true"> | |
<clear/> | |
<effect duration="3" amplifier="5">strength</effect> | |
<effect duration="3" amplifier="5">resistance</effect> | |
<action filter="switch-to-team-one"> | |
<set var="switch_to_team" value="0"/> | |
<kit> | |
<team-switch team="team-one"/> | |
</kit> | |
</action> | |
<action filter="switch-to-team-two"> | |
<set var="switch_to_team" value="0"/> | |
<kit> | |
<team-switch team="team-two"/> | |
</kit> | |
</action> | |
</kit> | |
<kit id="king-armor-kit" force="true"> | |
<chestplate material="gold chestplate" locked="true" damage="1000"> | |
<enchantment>thorns</enchantment> | |
</chestplate> | |
<leggings material="gold leggings" locked="true" damage="1000"> | |
<enchantment>thorns</enchantment> | |
</leggings> | |
<boots material="gold boots" locked="true" damage="1000"> | |
<enchantment>thorns</enchantment> | |
</boots> | |
<action filter="king-health-90"> | |
<kit> | |
<max-health>18</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-80"> | |
<kit> | |
<max-health>16</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-70"> | |
<kit> | |
<max-health>14</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-60"> | |
<kit> | |
<max-health>12</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-50"> | |
<kit> | |
<max-health>10</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-40"> | |
<kit> | |
<max-health>8</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-30"> | |
<kit> | |
<max-health>6</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-20"> | |
<kit> | |
<max-health>4</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-10"> | |
<kit> | |
<max-health>2</max-health> | |
</kit> | |
</action> | |
<action filter="king-health-00"> | |
<kit force="true"> | |
<max-health>1</max-health> | |
<effect amplifier="1000" duration="0s">resistance</effect> | |
</kit> | |
</action> | |
</kit> | |
<kit id="king-kit" force="true" parents="main-kit, king-armor-kit"> | |
<item slot="0" material="gold sword" unbreakable="true" prevent-sharing="true"/> | |
<item slot="1" material="bow" unbreakable="true" prevent-sharing="true"/> | |
<item slot="2" material="gold axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="3" material="wood" amount="16"/> | |
<item slot="4" material="ladder" amount="16"/> | |
<item slot="5" material="potion" name="`r`6King's Berserking Potion" consumable="king-berserking-consumable" prevent-sharing="true"> | |
<effect>regeneration</effect> | |
</item> | |
<item slot="6" material="potion" name="`r`6King's Berserking Potion" consumable="king-berserking-consumable" prevent-sharing="true"> | |
<effect>regeneration</effect> | |
</item> | |
<item slot="7" material="potion" name="`r`6King's Berserking Potion" consumable="king-berserking-consumable" prevent-sharing="true"> | |
<effect>regeneration</effect> | |
</item> | |
<item slot="8" material="arrow" amount="16"/> | |
<effect amplifier="100">resistance</effect> | |
<knockback-reduction>0.25</knockback-reduction> | |
</kit> | |
<kit id="king-vulnerable-kit" force="true"> | |
<effect amplifier="0">absorption</effect> | |
<effect amplifier="0">resistance</effect> | |
<max-health>1</max-health> | |
</kit> | |
<kit id="king-berserking-kit"> | |
<effect duration="6" amplifier="2">strength</effect> | |
<effect duration="9" amplifier="2">speed</effect> | |
<effect duration="3" amplifier="4">regeneration</effect> | |
<action> | |
<switch-scope inner="team"> | |
<set var="king_health_recovery_amount" value="king_health_recovery_amount+8"/> | |
<!-- <message text="`6» `bKing recovery increased by 8"/>--> | |
</switch-scope> | |
</action> | |
</kit> | |
<kit id="king-gapple-kit"> | |
<effect duration="3" amplifier="4">regeneration</effect> | |
<action> | |
<switch-scope inner="team"> | |
<set var="king_health_recovery_amount" value="king_health_recovery_amount+5"/> | |
<!-- <message text="`6» `bKing recovery increased by 5"/>--> | |
</switch-scope> | |
</action> | |
</kit> | |
<kit id="delayed-consumable-items-kit"> | |
<action filter="only-knight"> | |
<kit> | |
<item material="wood" amount="16"/> | |
<item material="ladder" amount="16"/> | |
<item material="arrow" amount="16"/> | |
</kit> | |
</action> | |
<action filter="only-gladiator"> | |
<kit> | |
<item material="wood" amount="16"/> | |
<item material="ladder" amount="16"/> | |
</kit> | |
</action> | |
<action filter="only-crossbowman"> | |
<kit> | |
<item material="wood" amount="16"/> | |
<item material="ladder" amount="16"/> | |
</kit> | |
</action> | |
<action filter="only-mason"> | |
<kit> | |
<item material="wood" amount="64"/> | |
<item material="wood" amount="64"/> | |
<item material="glass" amount="32"/> | |
<item material="ladder" amount="48"/> | |
<item material="arrow" amount="16"/> | |
</kit> | |
</action> | |
<action filter="only-scout"> | |
<kit> | |
<item material="wood" amount="16"/> | |
<item material="ladder" amount="16"/> | |
<item material="arrow" amount="16"/> | |
</kit> | |
</action> | |
</kit> | |
</kits> | |
<consumables> | |
<consumable id="king-berserking-consumable" action="king-berserking-kit" on="eat"/> | |
<consumable id="king-gapple-consumable" action="king-gapple-kit" on="eat"/> | |
</consumables> | |
<classes family="king" sticky="false"> | |
<class name="Knight" icon="iron sword" default="true" | |
description="Attack from both close and afar"> | |
<kit parents="main-kit"> | |
<item slot="0" material="iron sword" unbreakable="true" prevent-sharing="true"/> | |
<item slot="1" material="bow" unbreakable="true" prevent-sharing="true"/> | |
<item slot="2" material="wood axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="8" material="golden apple" amount="2"/> | |
<helmet material="iron helmet" unbreakable="true" locked="true"/> | |
<chestplate material="chainmail chestplate" unbreakable="true" locked="true"/> | |
<leggings material="leather leggings" unbreakable="true" team-color="true" locked="true"/> | |
<boots material="iron boots" unbreakable="true" locked="true"/> | |
</kit> | |
</class> | |
<class name="Gladiator" icon="diamond sword" | |
description="Heavy armour and close combat"> | |
<kit parents="main-kit"> | |
<item slot="0" material="diamond sword" unbreakable="true" prevent-sharing="true"/> | |
<item slot="2" material="wood axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="8" material="golden apple" amount="2"/> | |
<helmet material="iron helmet" unbreakable="true" locked="true"/> | |
<chestplate material="diamond chestplate" unbreakable="true" locked="true"/> | |
<leggings material="leather leggings" unbreakable="true" team-color="true" locked="true"/> | |
<boots material="diamond boots" unbreakable="true" locked="true"/> | |
<walk-speed>0.8</walk-speed> | |
</kit> | |
</class> | |
<class name="Crossbowman" icon="bow" | |
description="Long ranged attacker"> | |
<kit parents="main-kit"> | |
<item slot="0" material="wood sword" unbreakable="true" name="`rDagger" prevent-sharing="true"/> | |
<item slot="1" material="bow" unbreakable="true" prevent-sharing="true"> | |
<enchantment level="2">arrow damage</enchantment> | |
<enchantment level="1">arrow infinite</enchantment> | |
</item> | |
<item slot="2" material="wood axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="8" material="golden apple" amount="2"/> | |
<item slot="28" material="arrow" amount="1"/> | |
<helmet material="chainmail helmet" unbreakable="true" locked="true"/> | |
<chestplate material="chainmail chestplate" unbreakable="true" locked="true"> | |
<enchantment level="2">protection projectile</enchantment> | |
</chestplate> | |
<leggings material="leather leggings" unbreakable="true" team-color="true" locked="true"/> | |
<boots material="leather boots" unbreakable="true" team-color="true" locked="true"/> | |
</kit> | |
</class> | |
<class name="Mason" icon="iron axe" | |
description="Tools and blocks to create aiding structures"> | |
<kit parents="main-kit"> | |
<item slot="0" material="stone sword" unbreakable="true" prevent-sharing="true"/> | |
<item slot="1" material="bow" unbreakable="true" prevent-sharing="true"/> | |
<item slot="2" material="iron axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="29" material="iron spade" unbreakable="true" prevent-sharing="true"/> | |
<item slot="8" material="golden apple" amount="2"/> | |
<helmet material="chainmail helmet" unbreakable="true" locked="true"/> | |
<chestplate material="leather chestplate" unbreakable="true" team-color="true" locked="true"/> | |
<leggings material="leather leggings" unbreakable="true" team-color="true" locked="true"/> | |
<boots material="iron boots" unbreakable="true" locked="true"/> | |
</kit> | |
</class> | |
<class name="Scout" icon="feather" | |
description="Navigate around quickly"> | |
<kit parents="main-kit"> | |
<item slot="0" material="stone sword" unbreakable="true" prevent-sharing="true"/> | |
<item slot="1" material="bow" unbreakable="true" prevent-sharing="true"/> | |
<item slot="2" material="wood axe" unbreakable="true" prevent-sharing="true"/> | |
<item slot="3" material="wood" amount="16"/> | |
<item slot="4" material="ladder" amount="16"/> | |
<item slot="7" material="arrow" amount="16"/> | |
<item slot="8" material="golden apple" amount="2"/> | |
<helmet material="iron helmet" unbreakable="true" locked="true"/> | |
<chestplate material="leather chestplate" unbreakable="true" team-color="true" locked="true"/> | |
<leggings material="leather leggings" unbreakable="true" team-color="true" locked="true"/> | |
<boots material="leather boots" unbreakable="true" team-color="true" locked="true"/> | |
<walk-speed>1.2</walk-speed> | |
</kit> | |
</class> | |
</classes> | |
<kill-rewards> | |
<kill-reward> | |
<kit> | |
<effect duration="3s">night vision</effect> | |
<effect duration="3s">speed</effect> | |
</kit> | |
<item material="wood" amount="8"/> | |
<item material="ladder" amount="8"/> | |
</kill-reward> | |
<kill-reward filter="only-knight"> | |
<item material="arrow" amount="4"/> | |
<item material="golden apple"/> | |
</kill-reward> | |
<kill-reward filter="only-gladiator"> | |
<item material="golden apple"/> | |
</kill-reward> | |
<kill-reward filter="only-crossbowman"> | |
<kit> | |
<effect duration="3s">strength</effect> | |
</kit> | |
<item material="golden apple"/> | |
</kill-reward> | |
<kill-reward filter="only-mason"> | |
<item material="wood" amount="24"/> | |
<item material="glass" amount="16"/> | |
<item material="ladder" amount="8"/> | |
<item material="arrow" amount="4"/> | |
<item material="golden apple"/> | |
</kill-reward> | |
<kill-reward filter="only-scout"> | |
<item material="snow ball" amount="8"/> | |
<item material="arrow" amount="4"/> | |
<item material="golden apple"/> | |
<kit> | |
<effect duration="3s">regeneration</effect> | |
</kit> | |
</kill-reward> | |
<kill-reward filter="only-king"> | |
<item material="arrow" amount="8"/> | |
<item material="golden apple" consumable="king-gapple-consumable" prevent-sharing="true"/> | |
</kill-reward> | |
</kill-rewards> | |
<filters> | |
<deny id="deny-void"> | |
<void/> | |
</deny> | |
<team id="only-team-one">team-one</team> | |
<team id="only-team-two">team-two</team> | |
<variable id="switch-to-team-one" var="switch_to_team">1</variable> | |
<variable id="switch-to-team-two" var="switch_to_team">2</variable> | |
<after id="sudden-death" duration="30s" message="Sudden Death in {0}"> | |
<time>12m30s</time> | |
</after> | |
<time id="initial-action-delay">3s</time> | |
<match-started id="match-started"/> | |
<after id="delayed-alive" duration="0.01s"> | |
<alive/> | |
</after> | |
<not id="not-king"> | |
<any id="only-king"> | |
<carrying-flag>team-one-king-banner</carrying-flag> | |
<carrying-flag>team-two-king-banner</carrying-flag> | |
</any> | |
</not> | |
<all id="only-knight"> | |
<class>Knight</class> | |
<filter id="not-king"/> | |
</all> | |
<all id="only-gladiator"> | |
<class>Gladiator</class> | |
<filter id="not-king"/> | |
</all> | |
<all id="only-crossbowman"> | |
<class>Crossbowman</class> | |
<filter id="not-king"/> | |
</all> | |
<all id="only-mason"> | |
<class>Mason</class> | |
<filter id="not-king"/> | |
</all> | |
<all id="only-scout"> | |
<class>Scout</class> | |
<filter id="not-king"/> | |
</all> | |
<all id="king-has-died"> | |
<filter id="initial-action-delay"/> | |
<any> | |
<all> | |
<filter id="only-team-one"/> | |
<not id="team-one-king-has-died"> | |
<flag-carried>team-one-king-banner</flag-carried> | |
</not> | |
</all> | |
<all> | |
<filter id="only-team-two"/> | |
<not id="team-two-king-has-died"> | |
<flag-carried>team-two-king-banner</flag-carried> | |
</not> | |
</all> | |
</any> | |
</all> | |
<pulse id="reduce-king-health" period="0.2s" duration="0.1s"> | |
<all> | |
<filter id="only-king"/> | |
<filter id="initial-action-delay"/> | |
<not> | |
<any id="king-has-armor"> | |
<wearing ignore-durability="true" ignore-enchantments="true" ignore-metadata="true"> | |
<item material="gold chestplate"/> | |
</wearing> | |
<wearing ignore-durability="true" ignore-enchantments="true" ignore-metadata="true"> | |
<item material="gold leggings"/> | |
</wearing> | |
<wearing ignore-durability="true" ignore-enchantments="true" ignore-metadata="true"> | |
<item material="gold boots"/> | |
</wearing> | |
</any> | |
</not> | |
<not> | |
<score>0</score> | |
</not> | |
</all> | |
</pulse> | |
<pulse id="recover-king-health" period="0.5s" duration="0.1s"> | |
<all> | |
<score>[1,99]</score> | |
<variable var="king_health_recovery_amount">[1,oo)</variable> | |
<not> | |
<filter id="sudden-death"/> | |
</not> | |
</all> | |
</pulse> | |
<all id="recover-king-health-exception-health-capped"> | |
<score>100</score> | |
<variable var="king_health_recovery_amount">[1,oo)</variable> | |
</all> | |
<score id="king-health-100">(90,100]</score> | |
<score id="king-health-90">(80,90]</score> | |
<score id="king-health-80">(70,80]</score> | |
<score id="king-health-70">(60,70]</score> | |
<score id="king-health-60">(50,60]</score> | |
<score id="king-health-50">(40,50]</score> | |
<score id="king-health-40">(30,40]</score> | |
<score id="king-health-30">(20,30]</score> | |
<score id="king-health-20">(10,20]</score> | |
<score id="king-health-10">(2,10]</score> | |
<score id="king-health-00">[-oo,2]</score> | |
<score id="king-dead">0</score> | |
<all id="allow-conquest-capture"> | |
<filter id="initial-action-delay"/> | |
<any> | |
<all> | |
<filter id="only-team-one"/> | |
<filter id="team-two-king-has-died"/> | |
</all> | |
<all> | |
<filter id="only-team-two"/> | |
<filter id="team-one-king-has-died"/> | |
</all> | |
</any> | |
</all> | |
<variable id="show-death-info-message" var="shown_death_info_message">0</variable> | |
</filters> | |
<regions> | |
<point id="team-one-spawn-point">${team-one-spawn}</point> | |
<point id="team-two-spawn-point">${team-two-spawn}</point> | |
<apply block-place="deny-void" message="This block may not be modified!"/> | |
</regions> | |
<flags show="false" pickup-kit="king-kit" drop-filter="never" carry-message="You are the King - Stay alive as long as possible!" show-messages="false"> | |
<flag id="team-one-king-banner" name="Blue King's Reign" color="blue"> | |
<post respawn-filter="never" respawn-time="oo" pickup-filter="only-team-one">${team-one-spawn}</post> | |
</flag> | |
<flag id="team-two-king-banner" name="Red King's Reign" color="red"> | |
<post respawn-filter="never" respawn-time="oo" pickup-filter="only-team-two">${team-two-spawn}</post> | |
</flag> | |
</flags> | |
<score/> | |
<control-points> | |
<control-point id="conquest" name="King's Conquest" capture-time="0.25s" permanent="true" capture="everywhere" player-filter="allow-conquest-capture" required="true" scoreboard-filter="never"/> | |
</control-points> | |
<variables> | |
<variable id="switch_to_team" scope="player" default="0"/> | |
<variable id="shown_death_info_message" scope="player" default="0"/> | |
<variable id="king_health_recovery_amount" scope="team" default="0"/> | |
<score id="king_health"/> | |
</variables> | |
<actions> | |
<trigger filter="delayed-alive" scope="player"> | |
<action> | |
<kit id="delayed-consumable-items-kit"/> | |
</action> | |
</trigger> | |
<trigger filter="match-started" scope="team"> | |
<action> | |
<set var="king_health" value="100"/> | |
<!-- <message text="`6» `eKing health set to 100"/>--> | |
</action> | |
</trigger> | |
<trigger filter="reduce-king-health" scope="player"> | |
<action> | |
<kit id="king-armor-kit"/> | |
<switch-scope inner="team"> | |
<set var="king_health" value="king_health-1"/> | |
<!-- <message text="`6» `eKing health reduce by 1"/>--> | |
</switch-scope> | |
</action> | |
</trigger> | |
<trigger filter="recover-king-health-exception-health-capped" scope="team"> | |
<action> | |
<set var="king_health_recovery_amount" value="0"/> | |
<!-- <message text="`6» `bKing recovery reset to 0 (max health)"/>--> | |
</action> | |
</trigger> | |
<trigger filter="recover-king-health" scope="team"> | |
<action> | |
<set var="king_health" value="king_health+1"/> | |
<set var="king_health_recovery_amount" value="king_health_recovery_amount-1"/> | |
<!-- | |
<message text="`6» `eKing health increased by 1"/> | |
<message text="`6» `bKing recovery reduced by 1"/> | |
--> | |
<switch-scope inner="player"> | |
<kit id="king-armor-kit"/> | |
</switch-scope> | |
</action> | |
</trigger> | |
<trigger filter="king-has-died" scope="team"> | |
<action> | |
<set var="king_health" value="0"/> | |
<!-- <message text="`6» `eKing health set to 0 (death)"/>--> | |
</action> | |
</trigger> | |
<trigger filter="sudden-death" scope="match"> | |
<action> | |
<message text=" "/> | |
<message text="`6» `c`lSUDDEN DEATH"/> | |
<message text="`6» `bKing health has been reduce to 1 HP!"/> | |
<message text=" "/> | |
<switch-scope inner="team"> | |
<set var="king_health" value="1"/> | |
<set var="king_health_recovery_amount" value="0"/> | |
</switch-scope> | |
<switch-scope inner="player"> | |
<action filter="only-king"> | |
<kit id="king-armor-kit"/> | |
</action> | |
</switch-scope> | |
</action> | |
</trigger> | |
<trigger filter="only-king" scope="player"> | |
<action> | |
<message text=" "/> | |
<message text="`6» `e`lYOU ARE THE KING"/> | |
<message text="`6» `bStay alive as long as possible!"/> | |
<message text=" "/> | |
</action> | |
</trigger> | |
<trigger filter="king-dead" scope="team"> | |
<action> | |
<switch-scope inner="match"> | |
<message text="`5# # # # # # # # # # # # # # # # # # # # #"/> | |
<action filter="team-one-king-has-died"> | |
<message text="`5# # `6» `9`lBLUE KING ELIMINATED `6«`5 # #"/> | |
</action> | |
<action filter="team-two-king-has-died"> | |
<message text="`5# # `6» `4`lRED KING ELIMINATED `6«`5 # #"/> | |
</action> | |
<message text="`5# # # # # # # # # # # # # # # # # # # # #"/> | |
</switch-scope> | |
</action> | |
</trigger> | |
<trigger scope="player"> | |
<filter> | |
<after duration="0.5s"> | |
<dead/> | |
</after> | |
</filter> | |
<action> | |
<action filter="show-death-info-message"> | |
<message text=" "/> | |
<message text="`8`l[`9`lTip`8`l] `bIn King's Conquest each time you die you switch to other other team."/> | |
<message text=" "/> | |
<set var="shown_death_info_message" value="1"/> | |
</action> | |
<action filter="only-team-one"> | |
<set var="switch_to_team" value="2"/> | |
<message text="`rYou switched to `4Red"/> | |
</action> | |
<action filter="only-team-two"> | |
<set var="switch_to_team" value="1"/> | |
<message text="`rYou switched to `9Blue"/> | |
</action> | |
</action> | |
</trigger> | |
</actions> | |
<itemremove> | |
<item>name tag</item> | |
<item>wood sword</item> | |
<item>wood pickaxe</item> | |
<item>wood axe</item> | |
<item>leather helmet</item> | |
<item>leather chestplate</item> | |
<item>leather leggings</item> | |
<item>leather boots</item> | |
<item>stone sword</item> | |
<item>chainmail helmet</item> | |
<item>chainmail chestplate</item> | |
<item>chainmail leggings</item> | |
<item>chainmail boots</item> | |
<item>gold sword</item> | |
<item>gold pickaxe</item> | |
<item>gold helmet</item> | |
<item>gold chestplate</item> | |
<item>gold leggings</item> | |
<item>gold boots</item> | |
<item>iron sword</item> | |
<item>iron pickaxe</item> | |
<item>iron axe</item> | |
<item>iron spade</item> | |
<item>iron helmet</item> | |
<item>iron chestplate</item> | |
<item>iron leggings</item> | |
<item>iron boots</item> | |
<item>diamond sword</item> | |
<item>diamond pickaxe</item> | |
<item>diamond axe</item> | |
<item>diamond spade</item> | |
<item>diamond helmet</item> | |
<item>diamond chestplate</item> | |
<item>diamond leggings</item> | |
<item>diamond boots</item> | |
<item>shears</item> | |
<item>bow</item> | |
<item>arrow</item> | |
<item>golden apple</item> | |
<item>apple</item> | |
<item>potion</item> | |
<item>glass bottle</item> | |
<item>sapling</item> | |
<item>snow ball</item> | |
</itemremove> | |
<itemkeep> | |
<item>name tag</item> | |
<item>torch</item> | |
<item>ladder</item> | |
<item>cobblestone</item> | |
<item>wood</item> | |
<item>ladder</item> | |
<item>glass</item> | |
<item>wood</item> | |
<item>arrow</item> | |
</itemkeep> | |
<hunger> | |
<depletion>off</depletion> | |
</hunger> | |
</map> |
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