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@miyaoka
Created May 7, 2022 09:39
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obs = obslua
source_name = ""
total_seconds = 0
cur_seconds = 0
last_text = ""
stop_text = ""
activated = false
next_scene = ""
hotkey_id = obs.OBS_INVALID_HOTKEY_ID
-- Function to set the time text
function set_time_text()
local seconds = math.floor(cur_seconds % 60)
local total_minutes = math.floor(cur_seconds / 60)
local minutes = math.floor(total_minutes % 60)
local hours = math.floor(total_minutes / 60)
local text = string.format("%02d:%02d", minutes, seconds)
if cur_seconds < 1 then
if next_scene ~= "" then
local source = obs.obs_get_source_by_name(next_scene)
obs.obs_source_release(source)
obs.obs_frontend_set_current_scene(source)
else
text = stop_text
end
end
if text ~= last_text then
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local settings = obs.obs_data_create()
obs.obs_data_set_string(settings, "text", text)
obs.obs_source_update(source, settings)
obs.obs_data_release(settings)
obs.obs_source_release(source)
end
end
last_text = text
end
function timer_callback()
cur_seconds = cur_seconds - 1
if cur_seconds < 0 then
obs.remove_current_callback()
cur_seconds = 0
end
set_time_text()
end
function activate(activating)
if activated == activating then
return
end
activated = activating
if activating then
cur_seconds = total_seconds
set_time_text()
obs.timer_add(timer_callback, 1000)
else
obs.timer_remove(timer_callback)
end
end
-- Called when a source is activated/deactivated
function activate_signal(cd, activating)
local source = obs.calldata_source(cd, "source")
if source ~= nil then
local name = obs.obs_source_get_name(source)
if (name == source_name) then
activate(activating)
end
end
end
function source_activated(cd)
activate_signal(cd, true)
end
function source_deactivated(cd)
activate_signal(cd, false)
end
function reset(pressed)
if not pressed then
return
end
activate(false)
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local active = obs.obs_source_active(source)
obs.obs_source_release(source)
activate(active)
end
end
function reset_button_clicked(props, p)
reset(true)
return false
end
----------------------------------------------------------
-- A function named script_properties defines the properties that the user
-- can change for the entire script module itself
function script_properties()
local props = obs.obs_properties_create()
obs.obs_properties_add_int(props, "duration", "Duration (minutes)", 1, 100000, 1)
local p = obs.obs_properties_add_list(props, "source", "Text Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
local sources = obs.obs_enum_sources()
if sources ~= nil then
for _, source in ipairs(sources) do
source_id = obs.obs_source_get_unversioned_id(source)
if source_id == "text_gdiplus" or source_id == "text_ft2_source" then
local name = obs.obs_source_get_name(source)
obs.obs_property_list_add_string(p, name, name)
end
end
end
obs.source_list_release(sources)
obs.obs_properties_add_text(props, "stop_text", "Final Text", obs.OBS_TEXT_DEFAULT)
-- シーン選択UI
local p2 = obs.obs_properties_add_list(props, "next_scene", "Next Scene", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
local scenes = obs.obs_frontend_get_scenes()
if scenes ~= nil then
for _, scene in ipairs(scenes) do
local name = obs.obs_source_get_name(scene);
obs.obs_property_list_add_string(p2, name, name)
end
end
obs.source_list_release(scenes)
obs.obs_properties_add_button(props, "reset_button", "Reset Timer", reset_button_clicked)
return props
end
-- A function named script_description returns the description shown to
-- the user
function script_description()
return "Sets a text source to act as a countdown timer when the source is active.\n\nMade by Jim"
end
-- A function named script_update will be called when settings are changed
function script_update(settings)
activate(false)
total_seconds = obs.obs_data_get_int(settings, "duration") * 60
source_name = obs.obs_data_get_string(settings, "source")
stop_text = obs.obs_data_get_string(settings, "stop_text")
next_scene = obs.obs_data_get_string(settings, "next_scene")
reset(true)
end
-- A function named script_defaults will be called to set the default settings
function script_defaults(settings)
obs.obs_data_set_default_int(settings, "duration", 5)
obs.obs_data_set_default_string(settings, "stop_text", "00:00")
end
-- A function named script_save will be called when the script is saved
--
-- NOTE: This function is usually used for saving extra data (such as in this
-- case, a hotkey's save data). Settings set via the properties are saved
-- automatically.
function script_save(settings)
local hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
obs.obs_data_set_array(settings, "reset_hotkey", hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end
-- a function named script_load will be called on startup
function script_load(settings)
-- Connect hotkey and activation/deactivation signal callbacks
--
-- NOTE: These particular script callbacks do not necessarily have to
-- be disconnected, as callbacks will automatically destroy themselves
-- if the script is unloaded. So there's no real need to manually
-- disconnect callbacks that are intended to last until the script is
-- unloaded.
local sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh, "source_activate", source_activated)
obs.signal_handler_connect(sh, "source_deactivate", source_deactivated)
hotkey_id = obs.obs_hotkey_register_frontend("reset_timer_thingy", "Reset Timer", reset)
local hotkey_save_array = obs.obs_data_get_array(settings, "reset_hotkey")
obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end
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