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@mizutanikirin
mizutanikirin / logsave
Created September 8, 2015 07:54
インストールされたAIRアプリのtraceログを見る
http://qiita.com/maginemu/items/435480b56b0c3269de67
package {
import flash.display.MovieClip;
import flash.events.Event;
public class SomeClass extends MovieClip {
public function SomeClass(){
super();
if (stage) init(null);
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(evt:Event) : void {
// http://jacksonkr.com/content/ios-scrolling-flash
@mizutanikirin
mizutanikirin / netstreamLoop
Created July 23, 2015 07:09
AS3 Video loop
// the command was triggered here :
case "NetStream.Play.Stop" :
ns.seek(0);
break;
// but actually have to be triggered here :
case "NetStream.Buffer.Empty":
ns.seek(0);
@mizutanikirin
mizutanikirin / ugui
Created July 21, 2015 07:50
uGUIの使い方
http://docs.unity3d.com/ja/current/Manual/HOWTO-UIMultiResolution.html
@mizutanikirin
mizutanikirin / new_gist_file_0
Created June 26, 2015 10:10
VisualStudio2013でopenFrameworksをビルドする
http://qiita.com/selflash/items/e8e354d7730b749b0252
@mizutanikirin
mizutanikirin / UnityMouseZoom.cs
Created June 9, 2015 07:44
マウスホイールで拡大縮小表示
transform.Translate(new Vector3(0,0,Input.GetAxis("Mouse ScrollWheel")));
@mizutanikirin
mizutanikirin / UnityParent.cs
Created May 27, 2015 05:52
親オブジェクト指定
ChildObject.transform.parent = RootObject.transform;
@mizutanikirin
mizutanikirin / new_gist_file_0
Created May 15, 2015 10:40
iTweenでgameobjectのフェード
iTween.FadeTo(gameObject, iTween.Hash("alpha", 0, "time", 10f));
@mizutanikirin
mizutanikirin / MovieTexture.cs
Created May 15, 2015 10:38
MovieTextureの変換方法
MovieTexture movieTexture = gameobject.renderer.material.mainTexture as MovieTexture;