Created
August 25, 2010 20:23
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A sweet way to get around Facebook's caching of animated GIFs
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<img src="" id="loading" alt="Loading..." /> | |
<a href="#" onclick="showLoading(); return false;">Show Loading</a> | |
| | |
<a href="#" onclick="hideLoading(); return false;">Hide Loading</a> | |
<script> | |
var loadingUrl = 'http://www.example.com/images/loading-{0}.png'); | |
var loading = loadingAnimator('loading', loadingUrl, { states: 12 }); | |
function showLoading() { | |
loading.start(); | |
} | |
function hideLoading() { | |
loading.end(); | |
} | |
</script> |
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/** | |
* Cache busting loading indicator for Facebook. | |
* Split your indicator GIF into separate images, then use this function to animate it. | |
* The split frames need to be numbered accordingly. | |
* | |
* @param string id of image that holds the indicator | |
* @param string formatted url of the loading indicator | |
* - with a {0} in place of the position | |
* - i.e. http://example.com/images/loading-{0}.png | |
* @param obj options: | |
* - baseState: the number to start at | |
* - states: the number of states in the loading indicator | |
* - interval: time in milliseconds between switching states | |
* - maxTime: the max number of milliseconds to animate | |
* | |
* @return object | |
* { | |
* $loading: reference to the image | |
* start: function to start the loading | |
* end: function to end the loading | |
* } | |
* | |
*/ | |
function loadingAnimator(id, imageUrl, options) { | |
var $loading | |
, interval | |
, running | |
, currentState | |
, currentTime | |
; | |
function init() { | |
$loading = document.getElementById(id); | |
if(!options) options = {}; | |
options.baseState = options.baseState || 1; | |
options.states = options.states || 9; | |
options.interval = options.interval || 100; | |
options.maxTime = options.maxTime || -1; | |
} | |
function start() { | |
if(running) return; | |
running = true; | |
currentState = options.baseState; | |
interval = setInterval(function() { | |
if(options.maxTime != -1 && options.currentTime >= options.maxTime) { | |
return end(); | |
} | |
if (currentState >= options.states) | |
currentState = options.baseState; | |
else | |
currentState++; | |
var img = imageUrl.replace('{0}', currentState); | |
$loading.setSrc(img); | |
currentTime += options.interval; | |
}, options.interval); | |
} | |
function end() { | |
clearInterval(interval); | |
interval = null; | |
running = false; | |
} | |
init(); | |
return { | |
$loading: $loading | |
, start: start | |
, end: end | |
} | |
} |
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