Winners, in no particular order...
/first-to-five-winners.md Secret
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def computer_strategy(scores, player_answers, computer_answers, | |
total_iterations, current_iteration): | |
v = [] # counter of values | |
expected = [] # expected values of scores | |
for i in range(10): | |
v.append(1) | |
expected.append(0) | |
for i in player_answers: | |
i = i - 1 | |
if i < 0: | |
i = 0 | |
if i > 9: | |
i = 9 | |
v[i] = v[i] + 1 | |
# compute expected value | |
# computer chooses i | |
# adversary chooses j | |
for i in range(10): | |
for j in range(10): | |
score = 1 | |
if i + 1 == j: | |
score = -2 | |
elif i - 1 == j: | |
score = 2 | |
elif i == j: | |
score = 0 | |
elif j < i: | |
score = -1 | |
expected[i] = expected[i] + score * v[j] | |
best = 1 | |
maxi = -10000000 # -INF | |
for i in range(10): | |
if expected[i] > maxi: | |
maxi = expected[i] | |
best = i + 1 | |
return best |
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def computer_strategy(scores, player_answers, computer_answers, | |
total_iterations, current_iteration): | |
import random | |
offset = random.randrange(0, 2) | |
scale = random.randrange(0, player_answers[-1] if player_answers else 1) | |
avg = sum(player_answers) // (current_iteration + 1) | |
aggression = scores['player'] - scores['computer'] | |
return 1 if aggression > scale else random.randrange(1, avg+2) + offset |
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def f2f_computer_strategy(player_answers): | |
import random | |
# Strategy begining | |
if not player_answers: | |
return random.randint(1, 3) | |
else: | |
X = dict() | |
P = dict() | |
for x in xrange(0, len(player_answers)): | |
r = player_answers[x] | |
if r not in X: | |
X[r] = 1 | |
else: | |
X[r] += 1 | |
iters = x + 1 | |
for v in X: | |
P[v] = float(X[v])/float(iters) | |
major = float(0) | |
major_values = [] | |
for (v, p) in P.items(): | |
if major < p: | |
major = p | |
major_values = [] | |
if major == p: | |
major_values.append(v) | |
posible_answers = [] | |
for v in major_values: | |
if 1 == v: | |
posible_answers.append(2) | |
if 2 == v: | |
posible_answers.append(3) | |
if 2 < v: | |
try: | |
posible_answers += range(1, v-1) | |
posible_answers.append(v+1) | |
except MemoryError, e: | |
posible_answers.append(random.randint(1, 3)) | |
proposal = random.choice(posible_answers) | |
# Strategy ending | |
return proposal | |
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def computer_strategy(scores, player_answers, computer_answers, | |
total_iterations, current_iteration): | |
import random | |
# Computer's (my) strategy | |
mod_5 = current_iteration % 5 | |
if (mod_5 == 0): | |
return random.randrange(1, 5) | |
elif (mod_5 == 1 or mod_5 == 3): | |
return 2 | |
else: | |
return 3 |
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def computer_strategy(scores, player_answers, computer_answers, | |
total_iterations, current_iteration): | |
import random | |
def pattern_matcher(their_plays, player_answers): | |
patterns = [ | |
[0, 2, 3, 1], [0, 2, 3, 4, 1], [0, 3, 1, 2], [0, 4, 1, 2, 3] | |
] | |
if len(player_answers) > 2: | |
for pattern in patterns: | |
match_len = 1 | |
i = 1 | |
while i < len(player_answers) and \ | |
player_answers[i - 1] < len(pattern) and \ | |
pattern[player_answers[i - 1]] == player_answers[i]: | |
match_len += 1 | |
i += 1 | |
if match_len == len(player_answers): | |
their_plays[pattern[player_answers[-1]]] += \ | |
len(player_answers) * 2 | |
def get_best_play(their_plays, my_points_in, their_points_in): | |
def point_change(my_play, their_play): | |
if my_play == their_play + 1: | |
return 2 | |
if my_play < their_play - 1: | |
return 1 | |
return 0 | |
def win_percentage(my_play, my_points, their_points): | |
top = 0 | |
bot = 0 | |
if my_points >= 5: | |
return 1 | |
if their_points >= 5: | |
return 0 | |
for i in range(1, 6): | |
if i == my_play: | |
continue | |
if their_plays[i] > 0: | |
top += their_plays[i] * \ | |
win_percentage(my_play, my_points + | |
point_change(my_play, i), their_points + | |
point_change(i, my_play)) | |
bot += their_plays[i] | |
if bot == 0: | |
return 0 | |
return top / bot | |
def point_change_simple(my_play, their_play): | |
if my_play == their_play + 1: | |
return 2 | |
if their_play == my_play + 1: | |
return -2 | |
if my_play < their_play - 1: | |
return 1 | |
return -1 | |
def win_percentage_simple(my_play): | |
top = 0 | |
bot = 0 | |
for i in range(1, 6): | |
if i == my_play: | |
continue | |
if their_plays[i] > 0: | |
top += their_plays[i] * point_change_simple(my_play, i) | |
bot += their_plays[i] | |
if bot == 0: | |
return 0 | |
return top / bot | |
max_percentage = 0 | |
max_percentage_simple = -3 | |
best_play = 1 | |
for i in range(1, 5): | |
current_percentage = win_percentage( | |
i, my_points_in, their_points_in) | |
current_percentage_simple = win_percentage_simple(i) | |
if current_percentage > max_percentage or \ | |
(current_percentage == max_percentage and | |
current_percentage_simple > max_percentage_simple): | |
best_play = i | |
max_percentage = current_percentage | |
max_percentage_simple = current_percentage_simple | |
return best_play | |
def get_plays(player_answers): | |
plays = [0, 0, 0, 0, 0, 0] | |
for answer in player_answers: | |
plays[max(0, min(answer, 5))] += 1 | |
return plays | |
their_plays_1 = get_plays(player_answers) | |
their_plays_2 = get_plays(player_answers) | |
pattern_matcher(their_plays_2, player_answers) | |
for i in range(0, 3): | |
their_plays_1[random.randrange(1, 4)] += 1 | |
their_plays_2[random.randrange(1, 4)] += 1 | |
my_best_play_1 = get_best_play(their_plays_1, | |
scores['computer'], scores['player']) | |
their_plays_2[my_best_play_1] += 6 | |
return get_best_play(their_plays_2, scores['player'], scores['computer']) |
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