Created
February 8, 2020 21:42
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Unity ScrollRect extension method to help with "scroll to item if it's outside of the viewport
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public static class ScrollRectExtensions | |
{ | |
public static Vector2 GetContentPositionToClampChild(this ScrollRect instance, RectTransform child) | |
{ | |
Canvas.ForceUpdateCanvases(); | |
// 1----2 | |
// | | | |
// | | | |
// 0----3 | |
Vector3[] viewportCorners = new Vector3[4]; | |
instance.viewport.GetLocalCorners(viewportCorners); | |
Vector3[] childCorners = new Vector3[4]; | |
child.GetWorldCorners(childCorners); | |
for (int i = 0; i < childCorners.Length; i++) | |
childCorners[i] = instance.viewport.InverseTransformPoint(childCorners[i]); | |
Vector2 offset = Vector2.zero; | |
if(childCorners[0].y < viewportCorners[0].y) | |
offset.y = viewportCorners[0].y - childCorners[0].y; | |
else if(childCorners[1].y > viewportCorners[1].y) | |
offset.y = viewportCorners[1].y - childCorners[1].y; | |
if(childCorners[0].x < viewportCorners[0].x) | |
offset.x = viewportCorners[0].x - childCorners[0].x; | |
else if(childCorners[3].x > viewportCorners[3].x) | |
offset.x = viewportCorners[3].x - childCorners[3].x; | |
return (Vector2)instance.content.localPosition + offset; | |
} | |
} |
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