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@mklabs
Created August 7, 2020 20:13
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ARPG : ModuleRules
{
public ARPG(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"HeadMountedDisplay"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"AdvancedSessions",
"ARPGLoadingScreen",
"ALSV4_CPP",
"Slate",
"SlateCore",
"MoviePlayer",
"GameplayAbilities",
"GameplayTags",
"GameplayTasks"
});
}
}
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