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@mkosler
Created August 3, 2012 15:15
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Drawing an image onto the HTML5 canvas
// Taken from StackOverflow (http://stackoverflow.com/questions/11599113/dart-lang-how-to-load-image)
var image = new ImageElement();
image.src = 'my_image.png';
image.on.load.add((e) => /* draw image after it has loaded */
// OR
context.drawIamge(image, x, y, width, height);
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